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#1
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What is the instrument above the wheel-brake lever and below the flap position indicator in this screenshot of the Pe-2 cockpit: http://www.mission4today.com/guides/.../Pe-2Front.jpg ?
If it's a dive-bombing calculator or sight, could we get it to work? Thanks, Woke Up Dead |
#2
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1. yak-9m with vk-105pf2 engine...
... 2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because - Quote:
3. and, maybe? ![]() Quote:
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#3
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Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging. Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully. Quote:
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#4
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Hi Team Daidalos,
yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi. Would you be so kind? Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
#5
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I don't remember if it's already been mentioned, but I'd like to suggest this:
I know it's a hell of a modification to ask, but it would be awesome to have these modelled.
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#6
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Currently ships have no AI at all. They simply follow mission builder given way points.
What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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#8
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A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..
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#9
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but another load, it's was NOT ns-37, it's was n-37 - principal difference, and if DT really wants give to us prototype of yak-9ut with n-37 + 2 b-20, it's need to do correctly... differences of cannons look here... maybe, b-20m and n-45 can be as "what if" too... ![]() Quote:
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![]() all principal changes for yak-9p with VK-105PF it's second shvak instead UBS... if it's not hard, i think, DT can give this load for yak-9 1942 for us, or how another airplane... easy "what if"... ![]() plus, of course, were many similar not serial yaks, but maybe this is too... and how this plane can be use in game or online? in serious online (wars i mean) it's CAN be use, trust me ![]() Last edited by 1984; 09-26-2012 at 11:54 PM. |
#10
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N-45 was another optional armament addition but I also think that was post war as well. I'm not sure about that. The focus in my mind was definitely on aircraft and armament types that exists during the war and saw use. As for the Yak-9P I was thinking about the all metal version that was the immediate successor and follow on to the Yak-9U. I didn't realize you were talking about the earlier Yak-9P. Is it based on the early Yak-9U prototype with VK-105PF? Didn't some of these early Yak-9U's make the front line? That may be the type that could be done rather than the P model? I understand the interest in the unique armament configuration. What visual external differences existed to fit the second ShVAK? Any pictures? I'm curious if nothing else.
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