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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-23-2012, 06:39 AM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by 335th_GRAthos View Post
Ehemm... No offense Zanzark but this game has the best damage model I have ever seen (and I have been flying flight sims for 29 years).


Oh yes, this simulation surely does not have the best crash model I have seen for the past 29years...


~S~
Aircraft that can fly with no tail empennage or with no wings is the best damage model you've ever seen in 29 years of Sims?

Wow, you must have been playing some really bad sims.
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Old 09-23-2012, 08:07 AM
Lurker_71 Lurker_71 is offline
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Originally Posted by CaptainDoggles View Post
Aircraft that can fly with no tail empennage or with no wings is the best damage model you've ever seen in 29 years of Sims?

Wow, you must have been playing some really bad sims.

I think CloD does fine in depicting damage, but in most cases fails miserably in actually modeling damage or its effects.

This is sad, considering that damage modeling is supposed to be a key strength of CloD.
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Old 09-27-2012, 03:15 PM
MegOhm MegOhm is offline
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Originally Posted by Lurker_71 View Post
I think CloD does fine in depicting damage, but in most cases fails miserably in actually modeling damage or its effects.

This is sad, considering that damage modeling is supposed to be a key strength of CloD.
Agree and it is very inconsistent...

Just one example....You can blow one bomber out of the sky, erupting in a fireball... and the next one in the same group will take thousands of rounds, becoming swiss cheese and fly on...
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  #4  
Old 09-23-2012, 09:00 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by CaptainDoggles View Post
Aircraft that can fly with no tail empennage or with no wings is the best damage model you've ever seen in 29 years of Sims?

Wow, you must have been playing some really bad sims.
What version of the sim is it happening in? Is it the damage model that is bugged or the visual representation?

Could it fall into the same category as the aircraft flying with their wheels down? Or the 109 that explode in a fireball and keep on going? The flight model is OK but the graphics are wrong.

Did that aircraft with parts missing recieve the message about loosing the part. Or did the part just get damaged?

What ever it is, hopefully it will get fixed.
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Old 09-23-2012, 10:31 AM
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Originally Posted by Skoshi Tiger View Post
What version of the sim is it happening in? Is it the damage model that is bugged or the visual representation?

Could it fall into the same category as the aircraft flying with their wheels down? Or the 109 that explode in a fireball and keep on going? The flight model is OK but the graphics are wrong.

Did that aircraft with parts missing recieve the message about loosing the part. Or did the part just get damaged?

What ever it is, hopefully it will get fixed.
Hopefully is a word being used a lot in here just lately.
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  #6  
Old 09-23-2012, 11:15 AM
jimbop jimbop is offline
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Originally Posted by Skoshi Tiger View Post
What version of the sim is it happening in? Is it the damage model that is bugged or the visual representation?

Could it fall into the same category as the aircraft flying with their wheels down? Or the 109 that explode in a fireball and keep on going? The flight model is OK but the graphics are wrong.

Did that aircraft with parts missing recieve the message about loosing the part. Or did the part just get damaged?

What ever it is, hopefully it will get fixed.
http://forum.1cpublishing.eu/showthread.php?t=34435
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  #7  
Old 09-24-2012, 06:42 AM
hiro hiro is offline
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I think they stopped working on Clod because the engine is broke. They figure to put all effort into fixing the game engine, with limited resources.

before Luthier's post Resources were divided into, CLOD,Game Engine, BOM.

Now they've decided to finalize Clod, and bet heavily on sebulba, er i mean bet everything on game engine and bom. they've taken the resources that CLOD is using and putting it into the game engine, and if they're not on game engine detail, they're on BOM duty.

That way the game engine code is working (this is a theory of course) and they can just drop the BOM details and then test, but the bugs will not be game breaking ones we've had with CLOD, it'll be minor ones . . . (since the engine is basically solid)

And that's why they say the CLOD patches will come with the new game, they'll just take what works with BOM and swap out the detail stuffs (maps n planes etc) for CLOD over the working game engine to have a BOM quality level of CLOD.

There are only really two sides to this. Good VS Evil .



Good: hopes the next will be something awesome and working, and the devs learned from their "mistakes."

Evil: they'll just use the lack of ww 2 sims to rope people out of hard earned cash, show a working demo, but that is only what will work, they'll lie and say its out in next 2 weeks but we won't see a game for 10 years and when it does come out they will deliver another beta max . . .
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Old 09-24-2012, 08:28 AM
Tree_UK
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Originally Posted by hiro View Post
I think they stopped working on Clod because the engine is broke. They figure to put all effort into fixing the game engine, with limited resources.

before Luthier's post Resources were divided into, CLOD,Game Engine, BOM.

Now they've decided to finalize Clod, and bet heavily on sebulba, er i mean bet everything on game engine and bom. they've taken the resources that CLOD is using and putting it into the game engine, and if they're not on game engine detail, they're on BOM duty.

That way the game engine code is working (this is a theory of course) and they can just drop the BOM details and then test, but the bugs will not be game breaking ones we've had with CLOD, it'll be minor ones . . . (since the engine is basically solid)

And that's why they say the CLOD patches will come with the new game, they'll just take what works with BOM and swap out the detail stuffs (maps n planes etc) for CLOD over the working game engine to have a BOM quality level of CLOD.

There are only really two sides to this. Good VS Evil .



Good: hopes the next will be something awesome and working, and the devs learned from their "mistakes."

Evil: they'll just use the lack of ww 2 sims to rope people out of hard earned cash, show a working demo, but that is only what will work, they'll lie and say its out in next 2 weeks but we won't see a game for 10 years and when it does come out they will deliver another beta max . . .
What I fail to understand is that we all know the game engine is poor, yet they want to use it for the sequel, if they can fix it for the sequel then why not release that in a patch for CLOD standalone, to me its quite obvious that Luthier is saying if you want CLOD fixed you have to buy our sequel.
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  #9  
Old 09-24-2012, 09:01 AM
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Feathered_IV Feathered_IV is offline
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I was reading it as, engine changes will be introduced to clod in a patch. But for actual gameplay enhancements and features of substance, please buy our sequel.
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  #10  
Old 09-24-2012, 09:48 AM
kendo65 kendo65 is offline
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I think we are into another grey area with all this. My original understanding was that the game engine was being reworked over the last year and tested in the various beta patches that have been released.

The final Steam version of this patch then (RC coming soon!?) would give us the new game engine for COD/BOM and so provide much improved performance. No further Battle of Britain specific content would then be developed for COD.

The developers would continue to develop features such as weather, AA, clouds, fix tree collision, etc that would be introduced in the sequel but would be backwards compatible with COD - so purchase of the sequel would then give us access to these features in our COD missions too.

I see a few problems with this reading though - their continued struggle to master the various issues in the last three beta patches and get a finalised Steam patch shows continuing underlying problems. I suspect that the upcoming Steam patch will NOT therefore represent the completion of the new engine, but that work will continue in the future.

The fact that AA will not be available in the next patch surely supports the conclusion that further work will be needed on the engine in future. Similarly for the tree collision and possibly dynamic weather?

In short it's messy.
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