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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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We have no such plans for CloD. |
#2
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BlackSix,....will the killmarkings be reenabled again with the RC patch???
i really hope so. |
#3
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http://forum.1cpublishing.eu/showpos...6&postcount=71 |
#4
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I asked twice and did not get the normal response, I'm sorry. Quote:
Last edited by BlackSix; 09-05-2012 at 11:51 AM. |
#5
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BlackSix, Sorry if you misunderstood my question, nowhere did I suggest that the information came from you, it didn't. It was originally posted by either Luthier or Ilya (not sure which) when questions were asked as to what will hapen with sequels. My question was related to that information. Here's another relevent one: -
What is happening about Sli/Crossfire support?? This statment was issued by Luthier back in about April 2011: - ------------------------------------------------------------------------------------------------------------ 5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input. ------------------------------------------------------------------------------------------------------------- THIS IS OUR NEXT BIGGEST PRIORITY??
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#6
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Just saying we have no such plans for COD leaves a bad taste in everyone's mouth. If its a reasonable request, Say, We have no such plans for COD, but the fix or feature may appear later in the series if in fact the series continues, but at the moment the state of the game engine has thrown doubt not only on the business model, but on the whole project. But you probobly wouldn't be allowed to say that either. ![]() Ya I know wait for the announcement.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#7
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Not fixing the GUI for single player loadout is a very big mistake IMHO, surely this will take a minimal amount of time to do and would give the dev's at least a little credit.
Last edited by Tree_UK; 09-08-2012 at 07:22 AM. |
#8
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we're actually waiting for more announcements:
- the awesome feature never done in a flight sim before, and abut which were told quite a while ago, but still haven't been told what it exactly is - the big june/july announcement - the beta patches readme, again promised but never fulfilled besides this, were waiting for some fixes, without which the game is pretty useless as singleplayer: - working radio comms - AI fixes (AI not following your radio com commands, not following you as a flight leader, not considering you a part of their flight, flying straight into terrain, landing procedures, waiting for player warm up, etc) and pretty damn annoying in MP: - sighting ghosts - flying ships - dedicated server - MP addon example and pretty damn annoying no matter in which mode: - own airframe hit SFX - model LOD/dots transition - model LODS range (like terrain targets not visible even if in a proper distance - ships, buildings and facilities) just a quick list, probably I've forgotten quite a few. and remember, these are just fixes (ie not visual immersion fixes like working clouds, not flickering tree shadows, buldings loading popups even on max settings, etc) |
#9
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Heh... what I don't get in all this is:
I don't know the inner workings at 1C; maybe everyone will hired to perform like that for life, but in case they aren't: Don't they get that their jobs are on stake here? Each and everyone's job, including B6s? I mean, they seem to be desperately clinging to the hope that the sequel will be a success, but why should it? After what the 'devs' have shown of their mastery up until now, who, in the name of the devil will buy BoM? Well, at least we won't hear much crying afterwards... I've just read through some FAQ from B6, and it seems that some 'programmers' "don't read the bugtracker because they don't speak english". Whew.. I've always thought that for a sophisticated simulation (even directly involving the UK) that is marketed world-wide, you've GOT to have at least SOME higher education, but that seems to be wrong. Maybe I should apply, too. I mean, I don't live anywhere near Moscow, but actually working doesn't seem to be a requirement anyways... P.S.:And, yeah, what to sticky this for, anyways? It just left the wrong impression that there's actually happening something... |
#10
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I dont care if its a sticky or not.. There is only one sided communication anyway. Us asking for info. And the more info we want, the quieter they get leading to us asking even louder till the point where they get angry and like a little kid refuse to say anything at all. I said it many months ago and say it again, they have noone working on CLOD. Most bugs take a few days hard work to fix, but it simply is not done because they dont care. They dont even play CLOD anymore because they are unaware of the bugs... Unbelievable nd sad but true..
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