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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 09-03-2012, 12:17 AM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by BlackSix View Post
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned
Thanks for the update! Good luck with the patch!
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  #202  
Old 09-03-2012, 06:49 AM
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Quote:
Originally Posted by BlackSix View Post
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned
BlackSix,

please ask Luthier to give us a list of what has been worked on in the next beta patch and needs testing. We can't test what we don't know has been fixed. You will just get another lot of reports of all the old problems you didn't work on and we may not test the things that you did work on.

It would be worth an extra day to get that typed up.

Thanks.
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  #203  
Old 09-03-2012, 04:34 PM
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I've problem. I can't find questions for me in YOUR discussion.
  #204  
Old 09-03-2012, 04:42 PM
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Quote:
Originally Posted by BlackSix View Post
I've problem. I can't find questions for me in YOUR discussion.
Quick English fix for this I think: I have A problem since problem is singular but your English is much better than it was so congrats .

Is there any official word on ground player controlled vehicles like tanks and AA guns since I have some friends that will play as tanks and buy this game for that?

Hope all is well on your side of the world.
  #205  
Old 09-03-2012, 04:50 PM
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Originally Posted by Continu0 View Post
This would be one to answer...
I saw this. I'll answer tomorrow.

I want to stop offtop and flood.

Quote:
Originally Posted by Stealth_Eagle View Post
Is there any official word on ground player controlled vehicles like tanks and AA guns since I have some friends that will play as tanks and buy this game for that?
We showed you the technology, but we have not decided how and where to use it.
  #206  
Old 09-03-2012, 04:55 PM
Kodoss Kodoss is offline
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@B6

Question: Would it help to send the dump-files from steam for debugging?

Don't get me wrong here. I'm not talking about the dump-files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

I mean the dump-files from "...\steam\dumps\", like "assert_launcher.exe_20120831210412_1.dmp".

(just posted again)
  #207  
Old 09-03-2012, 05:01 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Kodoss View Post
Question: Would it help to send the dump-files from steam for debugging?

Don't get me wrong here. I'm not talking about the dump-files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

I mean the dump-files from "...\steam\dumps\", like "assert_launcher.exe_20120831210412_1.dmp".
No, thanks. We need files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".
  #208  
Old 09-04-2012, 05:37 PM
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Quote:
Originally Posted by Ataros View Post
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.
I have asked our programmers, they have no free time for this task now and they can't say when this will be done

Quote:
Originally Posted by klem View Post
BlackSix,
please ask Luthier to give us a list of what has been worked on in the next beta patch and needs testing. We can't test what we don't know has been fixed. You will just get another lot of reports of all the old problems you didn't work on and we may not test the things that you did work on.
We'll try to give a list


I moved some posts in this thread:
http://forum.1cpublishing.eu/showthread.php?t=30477

Last edited by BlackSix; 09-05-2012 at 07:36 AM.
  #209  
Old 09-05-2012, 08:05 AM
RickRuski RickRuski is offline
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Hi BlackSix,

Early in the program development phase it was stated the the progression of the sim would follow that of the early Il2 series (e.g. future releases would be able to be merged with with the earlier one as in Il2, AEP,Pacific fighters etc.) will this still be the case or not.
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  #210  
Old 09-05-2012, 08:24 AM
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And:

Is there any chance that you will fix the GUI for Single-Player? (Ammo-Selection in Quick-Missions for Example).

Thanks!
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