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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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For CloD, we spawn in just like a Dogfight server. I am no FMB expert, but I believe that our home airstrip is entered as a "base," as opposed to individual planes. There are no friendly AI at our home base. We do interact with friendly AI, there may be a flight of AI bombers that we meet up with at some designated location given within our pre-flight briefing room. Or AI fighters as additional support. Quote:
RE: AI - our mission makers have had a lot of success tweaking the AI settings (not mod, but using different combinations within the FMB AI slider bar settings). While the AI is not up to modded (or even non-modded) 1946 standards, they give us quite a good fight now. I even had an enemy fighter chase me back to base in France from across the channel....several months ago that was unheard of, LOL!
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Günther "Marmus" Von Marmusmann Rank: Unteroffizier Gruppe Position: Schwarmfuhrer, Rote 9 www.iijg53.com My YouTube Videos: http://www.youtube.com/user/marmusman ![]() |
#3
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Does it not seem though that 1C/MG have somehow construde to make all elements of this game so counter intuative and complicated to put people off completely?
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
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