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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 08-12-2012, 06:48 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by chantaje View Post
i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.
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  #162  
Old 08-12-2012, 07:33 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by chantaje View Post
i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.
It's a very simple bug to erase... No need for high tech Russian coder or read thousands of lines wrote by a super Uber IT Guru on the forum.

Just follow the 3 steps bellow :
1. press the trigger
2. Enjoy your newly acquired debugging skills
3. Report to your fellow with a big YA hOOO
  #163  
Old 08-12-2012, 08:00 PM
chantaje chantaje is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.
thats exactly what happens to me. ia is fine, its the human 110 that slideshowed me , i havent crossed an human 88 or 111 so i thought that it was only the 110.
the extremely rare thing is that when i fly blue with friends in 110s close to each other there are no problems and the fps are fine and stable

Quote:
Originally Posted by TomcatViP View Post
It's a very simple bug to erase... No need for high tech Russian coder or read thousands of lines wrote by a super Uber IT Guru on the forum.

Just follow the 3 steps bellow :
1. press the trigger
2. Enjoy your newly acquired debugging skills
3. Report to your fellow with a big YA hOOO

believe me that i tried, unfourtanetly i suck
  #164  
Old 08-13-2012, 03:12 PM
Longywales Longywales is offline
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Hi,

Sorry if already posted but i dont really fancy sifting through 17 pages...

I noticed that my plane of choice Spitfire MKIIa has got dramatically reduced speeds compared to previous patches...Before i could get to 300mph really fast but now i can only achieve it via a dive. Like now i cant even catch a 110 or JU-88..

Other than that, great work on this patch! I have not recieved one crash while playing online. There are still bugs like previous posters have mentioned but you are making excellent progress

Keep it up, you are definately earning your pay!

Chris
  #165  
Old 08-13-2012, 05:15 PM
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ATAG_Snapper ATAG_Snapper is offline
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There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.
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  #166  
Old 08-13-2012, 06:36 PM
Longywales Longywales is offline
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Originally Posted by ATAG_Snapper View Post
There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.
Thank god! I once watched a documentary on BF109 V Spit, and they said that the spits top end was 7mph faster than the 109...but it got let down by the carb... I find they got the carb issue right in this sim but not the speed. Still early days yet though!
  #167  
Old 08-13-2012, 06:45 PM
Steuben Steuben is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.

I really hope they work on this Bug because as you pointed out its a game breaker! All the adjustments FPS increase etc and work on patches
is worth nothing if they do not fix this issue. Is there any word from Blacksix on this topic?
  #168  
Old 08-13-2012, 07:02 PM
Flanker35M Flanker35M is offline
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S!

Attached a pic of the pixelated lines on gauges when using MEDIUM effects. None of them visible with High. Look at compass and altimeter, on others too.
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File Type: jpg Pixelated.jpg (701.1 KB, 51 views)
  #169  
Old 08-13-2012, 07:20 PM
lensman1945 lensman1945 is offline
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Quote:
Originally Posted by Steuben View Post
I really hope they work on this Bug because as you pointed out its a game breaker! All the adjustments FPS increase etc and work on patches
is worth nothing if they do not fix this issue. Is there any word from Blacksix on this topic?
+1
are there any clues as to what may be causing it?

Big encounters off-line are smooth as silk for me with effects turned up, but on-line it often ends in a 2FPS slide show.

very grim
  #170  
Old 08-13-2012, 07:21 PM
Siko Siko is offline
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Doesn't work for me at all, no issues with earlier patches but when I extract this one as before and click on the icon to launch the game nothing happens. Computer works fine but it just won't load. I then reverify via steam, which has to download 150mb of files each time and the same thing happens.

Weird.
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