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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-11-2012, 10:27 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by salmo View Post
Fly ATAG MP server today. A group of about 6 spit/hurricane pilots encountered 5 Me110's feet wet just north of Ramsgate 3-4,000 ft. When engaging the blue planes, ALL red pilots dropped to 1-2 fps on zoomed in FOV. Zoomed out FOV unaffected. Please fix

I'd be interested to learn why the game publisher is STILL claiming on the official game website ( http://il2sturmovik.ubi.com/cliffs-o.../key-features/ ), and has been for a year & a half now, that players can "Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks." when it is impossible to play the game when several planes are in the same locality.
Yeah, I was in that fight, too. Covering I13 at 10 angels in a Spit I when we spotted 4 or 5 110's approaching from the east at about 5 angels. As I closed on them from the north my fps abruptly dropped from 95 down to 1. This slideshow occurred for all POV and persisted continuously while in the proximity of the 110's. Couldn't get a shot off, but clearly at least one 110 was not as badly affected since the radar towers at I12 were destroyed. I also received fire from a 110 while I remained stuck in this 1 fps slideshow and baled out of my aircraft. A very unfortunate glitch in the game.
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Old 08-11-2012, 10:56 PM
ATAG_Bliss ATAG_Bliss is offline
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While using the FMB, if you change time of day (say 1:00PM to 3:00AM), the game will freeze solid once you zoom in far enough to see the change - when the terrain colors change to reflect the amount of lack of sun light. Did this 5 times in a row, and results in a complete freeze every time.

The mission has run way lights in it, if that makes a difference.

Edit: To test. Zoom all the way in on the top down view while in the FMB. Go to mission parameters and change time of day. Instant freeze every time for me.
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  #3  
Old 08-12-2012, 06:24 PM
chantaje chantaje is offline
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Originally Posted by ATAG_Snapper View Post
Yeah, I was in that fight, too. Covering I13 at 10 angels in a Spit I when we spotted 4 or 5 110's approaching from the east at about 5 angels. As I closed on them from the north my fps abruptly dropped from 95 down to 1. This slideshow occurred for all POV and persisted continuously while in the proximity of the 110's. Couldn't get a shot off, but clearly at least one 110 was not as badly affected since the radar towers at I12 were destroyed. I also received fire from a 110 while I remained stuck in this 1 fps slideshow and baled out of my aircraft. A very unfortunate glitch in the game.
i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.
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Old 08-12-2012, 06:48 PM
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i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.
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Old 08-12-2012, 08:00 PM
chantaje chantaje is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.
thats exactly what happens to me. ia is fine, its the human 110 that slideshowed me , i havent crossed an human 88 or 111 so i thought that it was only the 110.
the extremely rare thing is that when i fly blue with friends in 110s close to each other there are no problems and the fps are fine and stable

Quote:
Originally Posted by TomcatViP View Post
It's a very simple bug to erase... No need for high tech Russian coder or read thousands of lines wrote by a super Uber IT Guru on the forum.

Just follow the 3 steps bellow :
1. press the trigger
2. Enjoy your newly acquired debugging skills
3. Report to your fellow with a big YA hOOO

believe me that i tried, unfourtanetly i suck
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Old 08-13-2012, 03:12 PM
Longywales Longywales is offline
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Hi,

Sorry if already posted but i dont really fancy sifting through 17 pages...

I noticed that my plane of choice Spitfire MKIIa has got dramatically reduced speeds compared to previous patches...Before i could get to 300mph really fast but now i can only achieve it via a dive. Like now i cant even catch a 110 or JU-88..

Other than that, great work on this patch! I have not recieved one crash while playing online. There are still bugs like previous posters have mentioned but you are making excellent progress

Keep it up, you are definately earning your pay!

Chris
  #7  
Old 08-13-2012, 05:15 PM
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There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.
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Old 08-13-2012, 06:36 PM
Longywales Longywales is offline
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Originally Posted by ATAG_Snapper View Post
There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.
Thank god! I once watched a documentary on BF109 V Spit, and they said that the spits top end was 7mph faster than the 109...but it got let down by the carb... I find they got the carb issue right in this sim but not the speed. Still early days yet though!
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Old 08-13-2012, 06:45 PM
Steuben Steuben is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.

I really hope they work on this Bug because as you pointed out its a game breaker! All the adjustments FPS increase etc and work on patches
is worth nothing if they do not fix this issue. Is there any word from Blacksix on this topic?
  #10  
Old 08-13-2012, 07:02 PM
Flanker35M Flanker35M is offline
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S!

Attached a pic of the pixelated lines on gauges when using MEDIUM effects. None of them visible with High. Look at compass and altimeter, on others too.
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File Type: jpg Pixelated.jpg (701.1 KB, 51 views)
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