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#1
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#2
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B6, it was said today would be the earliest day for release of the patch...is this still possible today?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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I am waiting info from Ilya as usual.
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#4
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so that in the end, one big WWII map would be the result.... you may say im a dreamer |
#5
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I hope some day you´ll join us.. and the world will be as one... Imagine, there is no heaven... ![]()
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#6
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Yes) We'll make it by different way in our next project. After announcement you will know about it.
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#7
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Thanks. |
#8
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I realise much has changed since then, but surely this part of Storm of War still exists? I sympathise with the amount of time mapmaking takes, but was there not also a video of a tool to paint the details on the map? Getting the community involved would surely breath most life into the game? 56RAF_phoenix |
#9
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There's now an offspring from the thread with the map discussion at sukhoi.ru and I find that one very interesting. Some of the opinions there match my own - maps are only large enough when the historically relevant bomber bases are on the map. On the CloD map 99% of the bomber bases are not on the map at all ... only Amiens - Glisy (Stab & I./KG 1), Montdidier (II./KG 1), Rosieres-en-Santerre (III./KG 1), Creil (II./KG 76), Beauvais-Tille (I./KG 76) and Cormeilles-en-Vexin (Stab & III./KG 76). There is, for example, not a single bomber base of Luftflotte 3 represented which - if we had a campaign engine - would seriously limit the campaign possibilities for a bomber pilot.
I know about the limited resources, but quite honestly with maps not encompassing the relevant bases for all types of aircraft (with the bombers having the ones farthest back) then the gameplay will always be rather limited even offline. 'cause if you don't have a base an offline campaign is pointless. ![]() |
#10
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I don't understand why the CloD map took at least three years to make. Obviously it's a big area, but surely WW2 maps could be used to map the location of every road, town, village etc and then just use the tool in the editor we saw to add the housing and fields...? A lot of tailoring would be needed, but with a sufficient team I don't think it's impossible, especially considering the work that was done on the Cross Channel map for Il-2.
It's probably a lot more complex to make sure everything fits, but bear in mind the BoB2 has a larger map IIRC with every road and landmark visible in 1940.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
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