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#11
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Good post Blakhart. In addition to visual cues, what do you think about some additional aural cues?
We already have some structural stress cues in the form of airframe 'creaking', but maybe this can be further tweaked. I mean, if we are going to 'bend the airframe' as the 4.10 Guide states, then maybe a little more warning could be helpful. In the 4.10 Guide it states that if '...you have exceeded the “in service” limit (G's), you will hear a damage sound cue and suffer a slight aerodynamic penalty.' Well, by that time it's too late. wouldn't some additional 'stress' warnings BEFORE actual damage be helpful here? Also, how about some cues from our virtual pilot? I've played some flight sims where the pilot will give the player cues in the form of heavy breathing/groaning as the G's become more intense. This 'breathing/groaning' can possibly warn us BEFORE we damage the airframe. Aviar
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