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I then reloaded your save game and tried another approach where I tried to not kill any units (i.e. make corpses) and I think I went 3 or 4 turns before someone died, but each turn, the Dark Crystal summoned a new unit. Once someone died, the Dark Crystal was able to use its Animate Dead ability to resurrect corpses. I couldn't get Karador to use his Necro Call on a Level 1 unit, so I'm not sure if there is no problem there. Hmmm... I'll see if I can continue to debug this, but so far it seems to be working on my version - I'm using V1.7 (build 35.234) and the Gamer's Gate version just in case that makes any difference. I can't remember if there is any difference between any of the file sets in specific versions, but just in case, here is the information for my (un-modded) ses.kfs file: Date: 07/08/2010 10:01 PM (this might be my install date so the date may not matter) Size: 6,365,376 bytes I'm about ready to go through the Cemetary with my new Mage game, I'll keep an eye out for what is going on there. Also even though you said that you have the latest version, it might make sense to re-download the latest version and re-extract it again to be sure something didn't get corrupted somehow. I know that when I was working on this portion of the code, that I was getting a crash to desktop when the Necromancer tried to use its Animate Dead ability as well as heroes using Necro Call. It seems like you're having problems that are reminiscent with an older version so just double check. Also, I had that error with the Unicorns where if it was cast on them it would crash to the desktop. I fixed all these problems (at least I think I did) and haven't had any problems since, but need to play through with my current game just to make sure. Here are the dates and sizes of the KFS files that I'm using to double check: mod_homm3_babies.kfs - 04/08/2012 12:27 AM / 428,928 bytes mod_homm3_babies_eng_lng.kfs - 01/13/2012 2:23 AM / 146,700 bytes (you're probably not using this, but en_) mod_homm3_babies_en_lng.kfs - 01/13/2012 2:25 AM / 146,646 bytes (you're probably using this one) mod_homm3_portraits.kfs - 01/12/2012 11:22 PM / 1,662,384 bytes mod_tougher_eheroes.kfs - 12/27/2011 11:41 PMP / 67,822 bytes These comprise the V2012-04-08 beta. If you can post a save game with steps on how to make it crash, I can follow those steps and check it on my end and then I'll be able to debug it. If I can't get Karador to cast Necro Call, I'll just modify his hero file so he only casts Necro Call and try that out. Hopefully we can get this figured out! ![]() /C\/C\ |
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