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Old 11-26-2011, 12:00 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
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Quote:
Originally Posted by MattCaspermeyer View Post
Let me know when you suffer your first loss, and don't count losses before you got your Undead army setup. I'll about guarantee, though, that you won't get no loss with that setup. In fact I challenge you to try to get no loss and let me know how far you go before your first loss.
My build so far for undead wife/kids :
16 lvl , 11att/13def/20int , 50rage , 140 mana, and only 5k lds
100/130 ghosts , 70/85 cursed ghosts , 2x30 ingusitors , 35 archmages. Ghosts for killing, inquisitors for rage and controlling ghosts archmages for support (ghost with magic shield against any melee unit takes literally 0 dmg), when i find necromancers they will fly out of army lineup.
So far i bought only 50 both ghost type, and now i have in reserve 1200 ghost, and 500 cursed, so i think unlimited retaliation from charna is a bit overpowered.Better her give them bonus ress or dmg or something.
Cleared all up to lower Hadar mines with no loss and no resurrection spell.
I found much easier to cast illusion on ghosts instead using them in combat, my main units are just to control enemy.

1)When i scouted gerdas kids thinking to switch to see how it is found this :
kid_ajit why unlimited retaliations for beholders ? they arent melee units. Better ress/dmg bonus
kid_lorelei same as for ajit, alchem/cannoner are even slower then beholders they will never fight in melee, so why unlimited retaliations. Give them speed
kid_synca giants get 2 morale, but no initiative or speed, so no mater how high they stats when they get to enemy in 4-5turn
kid_orwald 2x+(1) initiative to all units, is this mistake or planed ?
2)Same as for gerda, when i killed kraken i thought about divorce rina for mirabella :
kid_ingham priest inquisitor again unlimited retaliations, no need, better some other bonus
kid_edric gives griffins unlimited retaliations . . . now i just think you copy/paste this to all kids So does this mean they retaliate 2 times for every attack
kid_christian and now for melee units sprite/dragonfly no hitback,1,0,0,
kid_mullich +2 moral/speed to all units i think it`s to much better +1 moral/init/speed or not even all that.
3) in necromancy skill should limit +3magic dmg to magic units, not all undead. I have 500 skeleton archers 1 lvl unit, with 5-6 dmg. Sick
So i thought changing bonus magic dmg to priests,mages etc.

And i cant find anywhere exp table for hero. Is it still max lvl 30? Because i`m already 17, and not yet 40% of game cleared.

I just now read all wife kids, and have some thoughts. You changed tower script in supresing item battles. Why doesnt any kid have lowering tower ress/hp penalty. Or any other penalties ? You have all kind of bonuses for ally units, but almost no lowering for enemy(except 1-2 feanora kids for -magic/poison ress).
In your mod enemy troops are much stronger then in original settings, even more with enemy heroes, so why not change some kids to lower enemy initiative/speed or any other stats, for those who cant afford onslaught skill.
And where are rage spirits exp tables ? Are they also limited to 30 as original game ?
Any way to give some kid rage inflow (15% maybe), like warrior rage skill ? I found mana/rage %, and mana inflow in battle_mana,1 (i guess 1 mana per turn in battle), so why not some angry little kid that drives you in rampage during battle for sleepless nights, diaper changing, night feeding

All in all there are some great combination for kid_ bonuses ,but when i look at them all together, they seem a bit much. Better that give bonuses limited to lvl of unit then global %.
Expl : kid_craig_hack from orcelyn 27% dmg to all units +3physical dmg to all units. No item in game give that much bonus. 27% dmg ~= 20 att , and to top it +3 absolute physical dmg. I like better wives bonuses lvl 1 unit +1att/def . . . , lvl 2 +2att/def . . . And some kids (allot in xeona orcelyn give high dmg bonus to all units) and on other hand some kids gove low resistance bonus (like gerdas kid_thorgrim 12 all ress ~= 9 def , not much comparing to craig_hack 20att , +3 phy dmg).

Why do you list all units in those strings ? For bonus dmg, why not :
{
filter {
belligerent=ally
}
pbonus=
dbonus=magic,0,27,0,-100,0,0 and copy for poison,fire,physical
rbonus=
attack_on=
attack_off=
}
Doest it make problems in game if not listed all units separately ?

Last edited by Fatt_Shade; 11-26-2011 at 03:33 PM.
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