Quote:
Originally Posted by MadTommy
Jeeze chill out. I read your post and understand your view. Sorry i didn't quote you and caress your forum ego. My only agenda is thinking that a dedicated team of testers would help fix and find issues, why you are so hostile to this only you know.
I think public beta testing is a good thing, but what is better is to have closed testing as well. I've been around the block, been involved in internal testing and such like in the past, its far for productive and focused than an open forum beta test, which serves a different purpose.
Having a volunteer, i.e not paid, team, testing specific changes to the game not only improves efficiency but relieves the developers from this work. The devs & testers share info on a closed forum under a NDA.. this is the kind of setup that I think could only benefit CloD...BS like 'don't download the patch if you don't want to test'.. is well BS.
|
It's certainly not BS when you've been clearly informed beforehand that it's a test patch and not a final "fix X issue" patch: the purpose is to try things out in the code in order to pick the best solution and some of those things, well, they will not work. And that's how they get to pick the solution, by getting feedback about what doesn't work during testing.
It's not something we install to go fly for 10 hours on multiplayer. The fact that many do so without problems is not because that is the purpose of the testing patch, but just a side effect of it working well on their systems.
I agree on some of your other points though.
Internal testing is good for a simple reason: dedicated testers and focused feedback.
Public testing has a harder to evaluate feedback range, but it has the advantage of a larger sample pool.
I think having both is the way to go and by the looks of it, that's what we have currently.
Also, what Sith said (again).