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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-07-2012, 06:21 PM
Kankkis Kankkis is offline
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Originally Posted by CaptainDoggles View Post
No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway
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Old 05-07-2012, 06:26 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Kankkis View Post
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway
Hey Kankkis how is the beta alpha patch faring for you?

I get little to no stutters and a near constant 60fps
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Old 05-07-2012, 06:29 PM
Kankkis Kankkis is offline
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Originally Posted by JG52Krupi View Post
Hey Kankkis how is the beta alpha patch faring for you?

I get little to no stutters and a near constant 60fps
No problem anymore with FPS, not even before alphapatch, but i have new GPU, it's different game after 5970
That memory makes the difference. 5970 is fast card but only 1 gig
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Old 05-07-2012, 06:40 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Kankkis View Post
No problem anymore with FPS, not even before alphapatch, but i have new GPU, it's different game after 5970
That memory makes the difference. 5970 is fast card but only 1 gig
Nice, do you have settings at max?
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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Old 05-07-2012, 06:43 PM
Kankkis Kankkis is offline
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Originally Posted by JG52Krupi View Post
Nice, do you have settings at max?
Allmost, no ssao. When i upgraded it was different game right away, no much difference in 3dmark versus 5970 but clod was really smooth, so must be memory.
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Old 05-07-2012, 07:14 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by ATAG_Doc View Post
This is definitely an alpha. Probably will be a few other alpha releases before a beta comes along.

All in all this is a step in the right direction. I started having crashes where I didn't before.

I could easily say its a step back but I have to be more objective about this.

It's smoother to me. No CTD in bombers yet and that could easily be reproduced within 10 minutes. That is gone.

Just send in your crash files and lets get this done. I'd hate to have to fix everyone's particular setup but this is what you get when you develop for PC's and not consoles.

Get busy and play a lot. Enable log=1 and flood'em. Sooner we get this done the better.
Quoted for emphasis. The more we give them to work with, the higher the probability of fixing the majority of underlying issues.
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Old 05-07-2012, 07:16 PM
Dano Dano is offline
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Hurricane ROTOL low engine speed (just started, cold engine) cuts out intermittantly, much like the Tiger Moth.
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Old 05-07-2012, 08:30 PM
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klem klem is offline
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Originally Posted by Kankkis View Post
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway
You need to enable triple buffering with Vsynch On otherwise there is a risk of a timing issue that results in jumps between 60 and 30. The extra buffering tends to overcome that.
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