Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2012, 12:38 PM
taildraggernut taildraggernut is offline
Approved Member
 
Join Date: Mar 2012
Posts: 334
Default

I thought the FM fixes and some other stuff were a bit of a unexpected surprise, this was supposed to be a pure performance fix as far as we were lead to believe, My guess is the fixes for the LW stuff will come later as they are less porked.
Reply With Quote
  #2  
Old 04-13-2012, 12:42 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Oh wow.

Am I going to have to re-do the Blenheim tutorials again???

Fantastic news all round and much looking forward to a thorough testing of the patch.

A little concerned regarding the FM alterations, but I'll wait and see.

Thanks B6.

Last edited by ATAG_Dutch; 04-14-2012 at 01:00 PM.
Reply With Quote
  #3  
Old 04-13-2012, 12:46 PM
Tree_UK
Guest
 
Posts: n/a
Default

Thank you Blacksix, a question if I may, regarding the launcher.exe CTD, how have you tested this? I am sure you are aware that in the main its an online issue (Multiplayer). have the dev's been flying online to test for crashes?

many thanks

S!
Reply With Quote
  #4  
Old 04-13-2012, 12:49 PM
OutlawBlues
Guest
 
Posts: n/a
Default AI

Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
Reply With Quote
  #5  
Old 04-13-2012, 02:06 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Quote:
Originally Posted by OutlawBlues View Post
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
Yes...I am hoping that BS comment "And there's lots more!" will include

-Fixing the stunt pilot AI antics
-The amazing new sounds Luthier mentioned four months ago

But, I am very excited to see the patch. After such a long time I'm sure the Dev Team will want to impress the community.

Reply With Quote
  #6  
Old 04-13-2012, 12:53 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by VO101_Tom View Post
Can you give any information about the 109?
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.

Quote:
Originally Posted by Falstaff View Post
What are the plans for Clod, specifically, after this patch? Will it be supported as a legacy app?
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.

This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".

Quote:
Originally Posted by csThor View Post
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
Reply With Quote
  #7  
Old 04-13-2012, 12:56 PM
Sammi79 Sammi79 is offline
Approved Member
 
Join Date: Jun 2011
Posts: 124
Default

Really promising update, Thanks BlackSix and Luthier and team.

Can't wait to try it out!

Happy Easter,

Regards, Sam.
Reply With Quote
  #8  
Old 04-13-2012, 12:59 PM
NSU's Avatar
NSU NSU is offline
Approved Member
 
Join Date: Oct 2007
Location: Heidelberg_Germany
Posts: 251
Default

Quote:
Originally Posted by luthier View Post
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.
.
you know, in the Clod map you get no historical map it is all like in "Google map" see Dunkirk, Boulogne sur mer and Le Havre Ports
Reply With Quote
  #9  
Old 04-13-2012, 01:02 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by VO101_Tom View Post
Is it possible, that you give us such a graph of all aircraft, when the patch comes out? Max level speed, climb rate, turning speed / time as well (like the old il-2 compre)?
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.

Quote:
Originally Posted by bw_wolverine View Post
I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.

Quote:
Originally Posted by OutlawBlues View Post
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.

Quote:
Originally Posted by addman View Post
Will the changes listed in the update be in one single beta patch? Also, about multi-core CPU support, in the update it says different things will be off loaded on to seperate cores, will that mean for us that have let's say just a dual core CPU worse performance than before? Stupid question but I'd like to know. Cheers!
Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
Reply With Quote
  #10  
Old 04-13-2012, 01:07 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Quote:
Originally Posted by luthier View Post
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.
Thanks for the response. We'll have to wait and see, I guess. Thanks for your hard work! I can't comment regarding the Blenheim stuff since I don't really fly it or know about it.

Would it be possible to post a graph like the G.50 one you put up? We'd love to see it if the speeds are more accurate. For both the Hurricane and the Spit I/II.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.