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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I thought the FM fixes and some other stuff were a bit of a unexpected surprise, this was supposed to be a pure performance fix as far as we were lead to believe, My guess is the fixes for the LW stuff will come later as they are less porked.
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#2
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Oh wow.
Am I going to have to re-do the Blenheim tutorials again??? ![]() Fantastic news all round and much looking forward to a thorough testing of the patch. A little concerned regarding the FM alterations, but I'll wait and see. Thanks B6. ![]() Last edited by ATAG_Dutch; 04-14-2012 at 01:00 PM. |
#3
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Thank you Blacksix, a question if I may, regarding the launcher.exe CTD, how have you tested this? I am sure you are aware that in the main its an online issue (Multiplayer). have the dev's been flying online to test for crashes?
many thanks S! |
#4
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Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
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#5
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-Fixing the stunt pilot AI antics -The amazing new sounds Luthier mentioned four months ago But, I am very excited to see the patch. After such a long time I'm sure the Dev Team will want to impress the community. ![]() |
#6
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German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.
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This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release". Quote:
Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle. That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make. |
#7
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Really promising update, Thanks BlackSix and Luthier and team.
Can't wait to try it out! Happy Easter, Regards, Sam. |
#8
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you know, in the Clod map you get no historical map it is all like in "Google map" see Dunkirk, Boulogne sur mer and Le Havre Ports
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#9
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The Hurricane got about 20 mph slower, sorry. It's historically accurate. The Blenheim got a major boost though, so - no reason to cry the way I see it. Quote:
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If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway. Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs. |
#10
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Would it be possible to post a graph like the G.50 one you put up? We'd love to see it if the speeds are more accurate. For both the Hurricane and the Spit I/II.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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