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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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Don't worry Kodiak. It's gonna get interesting. I guess I better stock up on popcorn and beer.
![]() @ BlackSix I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village). |
#2
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#3
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#4
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and i hope for more grassland in the map, the france map have to many fields. |
#5
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..excellent update..many thanks to the whole team for their hard work.
Have a peaceful Easter |
#6
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Thanks for the update, really looking forward to this.
Can you say if FSAA is something that has had attention in this patch? |
#7
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Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?
Has the infuriating 'barrel rolls' of bombers and F16 109 rolls etc been addressed at all? They can currently be mitigated somewhat by changing values in FMB, but it is still really annoying. Also, have the bugged bombsight systems and implementation in many aircraft received any attention yet? This is good news overall though, look forward to testing it hopefully next week. ![]() Cheers. |
#8
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BlackSix and Luthier
thank you for the detailed information on bug fixes added to the gfx engine rework patch but ........ can you please include the "FoV preferences/setup fix" in this release ? it should be a simple quick edit of your files, and not something lengthy and complex (so not time consuming or a cause for delay) right now we have the problem that "normal" view is locked for all players to 70 FoV, and this 70 degree field of view is only normal for somebody sitting approx at arms length from a 30' monitor. however if you have a 24' monitor "normal" FoV should be about 45 FoV, and for a 27' monitor it would be about 55 FoV etc... please understand the importance of this ! eg, when those 20', 22', or 24' or 27' monitor users have the 70 FoV setting set as normal, ALL INGAME OBJECTS SHRINK IN SIZE AND EITHER LOOK MUCH SMALLER OR LOOK MUCH FURTHER AWAY FROM THE USER, this distorts our sense of speed and distance to objects when we fly in the il2 virtual world BY AS MUCH AS 30 - 50% ! we need to be able to assign a FoV value in the preferences/options setup are (as we were able to do in the later versions of the il2 sim in previous years), so the "normal, "wide' and "zoomed" views can be specifically chosen by the user (with valus from 35 to 90 FoV) to suit their display hardware and personal FoV choice a number of previous threads in this forum have raised this issue, and it has been reported in the "bug fix request" thread
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 04-13-2012 at 01:22 PM. |
#9
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Church especially with kremlin(fortress) was core in any settlement(Moscow kremlin, Rostov kremlin). Village in other options builded along roads, rivers and coast of lake.
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