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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-07-2012, 06:33 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by Osprey View Post
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.
hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios.

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...
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