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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 04-08-2012, 05:46 PM
Rumcajs Rumcajs is offline
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Originally Posted by Volksieg View Post
Obviously don't quote me on this but wouldn't the clouds come under particles? I'm only guessing, mind, due to the similarity in consistency between dust, smoke and clouds. lol I hope so anyway......
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.
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  #192  
Old 04-08-2012, 06:08 PM
Volksieg Volksieg is offline
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I just hope they do get fixed. lol I can see it now.....

"And we were just about to release the beta patch when we discovered clouds are causing performance issues. The patch will be ready....... in two weeks!"



In all seriousness, though, I doubt they will let that one slip by as, IIRC, that has been a major performance bugbear since day one.

Fingers crossed
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  #193  
Old 04-08-2012, 06:18 PM
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Ailantd Ailantd is offline
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Originally Posted by Rumcajs View Post
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.
Usually you have only one particle geometry quad loaded into memory, and use that to render all particles and/or you have a big enough limited array to store all that particles/transformations even when they are not necessary and/or you have all particles quads geometry joined and real time z-sorted recalculated in only one big dinamic geometry, wich is extremely fast for rendering.
Fieldrate and/or z-sorting are the mayor particles common problems. Fieldrate is usually not so problematic with good GPUs, so that could not be the problem here thought. Z-sorting are only a problem when you are sorting a very huge amont of particles.

But I don´t know what the problem can be here.
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  #194  
Old 04-08-2012, 06:41 PM
Theshark888 Theshark888 is offline
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Originally Posted by Hood View Post
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.
+1

We've seen these types of screenshots before--mere eyecandy will not cut it anymore
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  #195  
Old 04-08-2012, 07:46 PM
Jatta Raso Jatta Raso is offline
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Originally Posted by ATAG_Snapper View Post
Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server?
i fly as UFO_113, i have to explain that i may have annoyed some on comms until i realized my mic is broke, i sounded from distorted to alien-like, so i use TS3 but to listen only (i'm getting a new one); i've been making good progress (6 months ago i was way worse in most aspects of CLoD) so i'm happy to talk about it

Quote:
Originally Posted by 335th_GRAthos View Post
@Jatta Raso: You must be getting the worst pilots, your technique is good and precise but, in my squadron, any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

~S~
well i get a bit of everything i suppose, but some of the best tend to fly on wings and i avoid those, as i usually go alone; anyway you'd see several blue that can't really resist giving some chase on turns, most without stretching the rope too much; those who blindly follow are few. plus there's horizontal turning fight and vertical turning fight, many of my encounters involve dodging vertical passes until i get an opening for a shot, by no means i'm saying tight turns alone will save your a$$ in Spits vs 109s; they just help a lot, combined with other stuff

also don't get the wrong idea, i don't think i'm an ace by all means, a good share of the effort comes from tactics, trying to put yourself in a good position for when a fight starts.. even when it means letting a lone blue sneak on your 6 and reacting at the last moment; there are ways and ways to have the surprise factor

Last edited by Jatta Raso; 04-08-2012 at 07:59 PM.
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  #196  
Old 04-08-2012, 08:02 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Theshark888 View Post
+1

We've seen these types of screenshots before--mere eyecandy will not cut it anymore
Here's on update on the performance code.....

10110011001000111001010101010101001011110101100101 01000010100100100010010100100100101001010001010100 10010110101010110010000101010000101101010101010010 11111010010010010010000100100101001010010001001010 01100010100001010010100001001001010010010100101001 00100100101111010101010100101000111101010101010101 01010010100100100101001001010100101001011001111010 10101110101000101111010101010001010111100110001000 10011111011010100101010010010010100101100010101000 10010100101010110010110010100110100100001110101010 10011010101001010010010101010101001010101000100101 00101001001000101001010100100100101010001010100010 11101001010111010100101010010010010010100101001001 01001001010010110001010101001010001010010101010001 01001010010111010101010010010101101001001010110101 00101001010100101001001001010010100100101010101101 01010101010100101000010010110011010101010101010101 00001010000110011101000010101001010100101001010101 01001010001011010101010000010000010011110111010101 01010010010100100101001010010010101000101010101000 11110101010001010011001010010000011111101000101010 10100100101010100101001001010100101001010010101010 10101010100100101000010101010010100101010101010101 01001010010100101111110101000000110101010100010100 00111100011101100111110100101011110010100010101010 01010111110001010
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  #197  
Old 04-08-2012, 08:31 PM
Rumcajs Rumcajs is offline
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Quote:
Originally Posted by Chivas View Post
10110011001000111001010101010101001011110101100101 01000010100100100010010100100100101001010001010100 10010110101010110010000101010000101101010101010010 11111010010010010010000100100101001010010001001010 01100010100001010010100001001001010010010100101001 00100100101111010101010100101000111101010101010101 01010010100100100101001001010100101001011001111010 10101110101000101111010101010001010111100110001000 10011111011010100101010010010010100101100010101000 10010100101010110010110010100110100100001110101010 10011010101001010010010101010101001010101000100101 00101001001000101001010100100100101010001010100010 11101001010111010100101010010010010010100101001001 01001001010010110001010101001010001010010101010001 01001010010111010101010010010101101001001010110101 00101001010100101001001001010010100100101010101101 01010101010100101000010010110011010101010101010101 00001010000110011101000010101001010100101001010101 01001010001011010101010000010000010011110111010101 01010010010100100101001010010010101000101010101000 11110101010001010011001010010000011111101000101010 10100100101010100101001001010100101001010010101010 10101010100100101000010101010010100101010101010101 01001010010100101111110101000000110101010100010100 00111100011101100111110100101011110010100010101010 01010111110001010
I expected something subtly more polished. The sequence "00010100001111" looks a bit rough.
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  #198  
Old 04-08-2012, 10:39 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Jatta Raso View Post
i fly as UFO_113, i have to explain that i may have annoyed some on comms until i realized my mic is broke, i sounded from distorted to alien-like, so i use TS3 but to listen only (i'm getting a new one); i've been making good progress (6 months ago i was way worse in most aspects of CLoD) so i'm happy to talk about it

Hopefully we'll have a chance to fly together -- once you get your mic fixed! LOL

TBH I tend to be in Osprey's camp re the underpowered Mk 1 RAF fighters. Like most I just want to see ALL (RAF and LW) flight models corrected to true historical parameters. It will make for more interesting encounters for both sides, IMHO.

Over the past few months I have radically changed the way I fly and fight in the RAF fighters. Athos provided me with some valuable feedback after watching some guncam footage of mine. MK.MR.X. posted some excellent videos recently which demonstrated exceptional deflection shooting. I'm nowhere near that level of skill, but I've been developing and practicing deflection shooting offline (using FMB aircraft that are more "cooperative") that has been helping me in online encounters. And per Osprey's post, I try more for the element of surprise and altitude than I had been doing in the past. I'm far more conscious of my energy state than ever before, and I will stifle my ego and disengage if I sense things are not going to my advantage.

But if I could just get a few more pounds of overboost......
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  #199  
Old 04-08-2012, 10:59 PM
Dano Dano is offline
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Quote:
Originally Posted by Rumcajs View Post
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.
Oh yes they do, they are dynamic.
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  #200  
Old 04-08-2012, 11:06 PM
jibo jibo is offline
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Well, few words are always better to hear than the sound of silence
regarding the screenshots, traditional houses are great but i'am less enthusiast
with the trees and terrain.

Now back to the game, i'am on your side but the process is very slow,
i know redoing the graphical part is painful and takes a while, but there is so
much remaining, it will take years before we reach a full game.
Plz consider releasing a SDK for the dynamical campaign so the community will take care of it.
Otherwise the lack of background content will hurt the game for a extended period of time.
It's saddens me when i read recent comments on amazon.de, newcomers are still very disappointed.

btw, good easter and good luck
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