Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-05-2012, 07:29 PM
Stealth_Eagle Stealth_Eagle is offline
Approved Member
 
Join Date: Feb 2011
Location: In a world alone.
Posts: 147
Talking That made my day.

Posted by Luthier on the bug tracking site:

"Updated by luthier 1 day ago
Status changed from New to Closed
Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk."

Thanks for the community involvement Luthier.

Link for disbelievers: http://www.il2bugtracker.com/issues/13#change-13

For mods: I intended no offense in this post and if I did, please let me know. Thanks, Eagle
  #2  
Old 04-05-2012, 07:36 PM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Quote:
Originally Posted by Stealth_Eagle View Post
Posted by Luthier on the bug tracking site:

"Updated by luthier 1 day ago
Status changed from New to Closed
Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk."
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.
  #3  
Old 04-05-2012, 07:40 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by GraveyardJimmy View Post
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.
It's possible by script at the moment to delay the engine-start of the AI. Of course this is no solution for the average user. An difficulty setting to enable a prewarmed engine should be to difficult.
  #4  
Old 04-05-2012, 10:22 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by GraveyardJimmy View Post
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.
You can open 2 new tickets for this in the bugtracker if you want it happen.

Personally I think the delay should be a standard feature in campaigns, single player and coops without need to be scripted by hand.
  #5  
Old 04-05-2012, 10:32 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

The delay should be depending on aircraft type. E.g. the Blenheim needs longer warmup time than a Spitfire. But back to topic ...
  #6  
Old 04-06-2012, 12:16 PM
PE_Tigar PE_Tigar is offline
Approved Member
 
Join Date: Jan 2009
Posts: 114
Default

Quote:
Originally Posted by 41Sqn_Banks View Post
But back to topic ...
Back to topic - how about someone take it upon themselves to include the known big bugs into the tracker (i.e. missing antialiasing, etc.)?
  #7  
Old 04-06-2012, 01:15 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Maybe it would be better not to clutter the tracker with stuff where we know that is already in the works.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #8  
Old 04-08-2012, 11:26 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by robtek View Post
Maybe it would be better not to clutter the tracker with stuff where we know that is already in the works.
But how do we know?

I don't see the general Flight Model issues listed. I don't see the Memory Leak issue listed. Well we know the patch is supposed to sort the memory leak but shouldn't it be listed? As for the FMs it would be nice to know if its WIP or not being looked at yet.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.