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#1
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/mazex
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 04-03-2012 at 07:41 AM. |
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#2
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#3
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here is another engine for you Maze it Use's the ogre3d render http://www.neoaxis.com/
http://www.ogre3d.org/ huh? maze did you delete your post?
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#4
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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#5
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Just found this thread. Actually I'm a little shocked that CloD is coded in C#.
![]() I wouldn't want to give so much control out of my hands, when I'm aiming for max performance. C++ is a good compromise, if you want execution speed, manageability of code and development progress. Are C++ developers so expensive these days? Looks like our investment in hardware only buys us cheaper and slower implementations. |
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#6
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Yes, but these implementations are faster to code, debug and maintain. This is supposed to allows us to get way more complex and reliable software in shorter time.
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#7
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