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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What do you think about clickable cockpits?
Great, very immersive feature 52 39.69%
Only a waste of time 79 60.31%
Voters: 131. You may not vote on this poll

 
 
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  #29  
Old 04-13-2008, 12:56 PM
Rama Rama is offline
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Join Date: Nov 2007
Posts: 138
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Quote:
Originally Posted by Antoninus View Post
Clickpits seem to be a "do-once" thing too. The feature has to be programmed only once just as any other control method and than modelers can assign functions while building the cockpit.
Which is an extra work for M:1C cockpit modelers...
And I don't think it's that easy to built 3D "click" area that must move with the different commands (like pitch lever for example) with different kind of assignable fonctions. It probably would take some non-negligible programmers time (once) + extra work for cockpit modelers.

In any case, when playing FSX, players use the mouse to control the command mostly on 2D-panels, and rarelly with the 3D-"virtual"-pits (just because it's a pain in the ass with the 3D-pits...; I know, I tried).... and you must remember that neither IL2, nor SoW have 2D-panels...

For myself and a lot of other IL2 players that will play BoB, We use the TIR from the start to the end, just like a "natural feature".... and imagine using the mouse to click commands in a 3D-pit which is constantly moving... a real nightmare...

I hav found the perfect solution for myself, which only need keyboard commands (interfaced with a virtual keyboard)....



Of course, it would be even better with a direct access to the commands and parameters through and improved "devicelink"

P.S. I forgot.... I also use a Hotas + rudders + TIR to handle everything without needing to type anything on the keyboard...

Last edited by Rama; 04-13-2008 at 01:00 PM.
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