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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What do you think about clickable cockpits?
Great, very immersive feature 52 39.69%
Only a waste of time 79 60.31%
Voters: 131. You may not vote on this poll

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  #1  
Old 04-12-2008, 09:26 PM
jasonbirder jasonbirder is offline
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I think its unfortunate that the poll has been worded to refer to clickable cockpits...
In terms of both immersion and ergonomics mouse clickable cockpits (particularly in 3D cockpits) can sometimes leave something to be desired...where bindable keystroke combinations or other input devices can sometimes be prefered.

I think it would have been better to have phrased the question in terms of would you like to see realistically modelled flight, engine, fuel and systems management in this Combat Flight Simulation or would your rather see grossly homogonized and simplified systems implemented?

That way those who want to see the BOB-SOW as yet another Sim Lite at least have to say so...rather than hide behind the smokescreen of saying using a mouse isn't an effective input device.
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  #2  
Old 04-12-2008, 10:11 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by jasonbirder View Post
I think its unfortunate that the poll has been worded to refer to clickable cockpits...
In terms of both immersion and ergonomics mouse clickable cockpits (particularly in 3D cockpits) can sometimes leave something to be desired...where bindable keystroke combinations or other input devices can sometimes be prefered.

I think it would have been better to have phrased the question in terms of would you like to see realistically modelled flight, engine, fuel and systems management in this Combat Flight Simulation or would your rather see grossly homogonized and simplified systems implemented?

That way those who want to see the BOB-SOW as yet another Sim Lite at least have to say so...rather than hide behind the smokescreen of saying using a mouse isn't an effective input device.

Great post! and I agree most responders are stuck on the word "clickable"...the wording of the poll question could have been better. Or maybe most IL-2 pilots only care for the furball aspect. A shame considering what those pilot's had to learn and master back then, I want that challenge, I want to plan, feel, and execute proper aircraft management decishions
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  #3  
Old 04-13-2008, 09:31 AM
Antoninus Antoninus is offline
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Quote:
Originally Posted by jasonbirder View Post
I think its unfortunate that the poll has been worded to refer to clickable cockpits...
In terms of both immersion and ergonomics mouse clickable cockpits (particularly in 3D cockpits) can sometimes leave something to be desired...where bindable keystroke combinations or other input devices can sometimes be prefered.

I think it would have been better to have phrased the question in terms of would you like to see realistically modelled flight, engine, fuel and systems management in this Combat Flight Simulation or would your rather see grossly homogonized and simplified systems implemented?

That way those who want to see the BOB-SOW as yet another Sim Lite at least have to say so...rather than hide behind the smokescreen of saying using a mouse isn't an effective input device.
The whole poll is based on the assumption that many of the more complex features will already be available in SOW, if only in 3rd party aircraft. See Oleg's posts in the "Answers" thread quoted above, also linked in the initial post:

Quote:
Originally Posted by Oleg Maddox
Quote:
...but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch...
Third party would do it I think. Models of aircraft has all features that to program it. ..
As I have understood this, 3rd party modelers can implement complex start up procedures, fuel tanks management etc. in their aircraft, just Maddox Games isn't doing it because they lack the resources.

I've made the mistake that I did not consider that anybody could believe a clickpit would be anything else than another option to control the aircraft. Also I was surprised that most of the more hardcore fans, who visit this forum regularly, seems to be just interested in playing air Quake, thus I did not formulate the poll questions to incorporate such thoughts.

Quote:
Originally Posted by csThor
TIR or HOTAS support is essentially a "do-once" thing and does not need to be redone each time a new aircraft is introduced. Oleg said the fundament is there for a complete startup procedure and clickpits - Maddox Games just does not see these additions as economically viable for them. I'd have liked full startups, but I do understand where MG is coming from so it's no dealbreaker for me.
Clickpits seem to be a "do-once" thing too. The feature has to be programmed only once just as any other control method and than modelers can assign functions while building the cockpit.

Quote:
Originally Posted by TX-EcoDragon
I've built plenty of cockpits within MSFS and X-plane and I just assign a function to a particular clickspot on the panel. . .for all subsequent panels it takes a few minutes to do. If they are already planning on animating toggles and levers in cockpit, that seems like the bulk of the challenge is already going to be done.
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  #4  
Old 04-13-2008, 01:56 PM
Rama Rama is offline
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Quote:
Originally Posted by Antoninus View Post
Clickpits seem to be a "do-once" thing too. The feature has to be programmed only once just as any other control method and than modelers can assign functions while building the cockpit.
Which is an extra work for M:1C cockpit modelers...
And I don't think it's that easy to built 3D "click" area that must move with the different commands (like pitch lever for example) with different kind of assignable fonctions. It probably would take some non-negligible programmers time (once) + extra work for cockpit modelers.

In any case, when playing FSX, players use the mouse to control the command mostly on 2D-panels, and rarelly with the 3D-"virtual"-pits (just because it's a pain in the ass with the 3D-pits...; I know, I tried).... and you must remember that neither IL2, nor SoW have 2D-panels...

For myself and a lot of other IL2 players that will play BoB, We use the TIR from the start to the end, just like a "natural feature".... and imagine using the mouse to click commands in a 3D-pit which is constantly moving... a real nightmare...

I hav found the perfect solution for myself, which only need keyboard commands (interfaced with a virtual keyboard)....



Of course, it would be even better with a direct access to the commands and parameters through and improved "devicelink"

P.S. I forgot.... I also use a Hotas + rudders + TIR to handle everything without needing to type anything on the keyboard...

Last edited by Rama; 04-13-2008 at 02:00 PM.
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  #5  
Old 04-13-2008, 03:45 PM
Antoninus Antoninus is offline
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A hardware solution is surely ideal, but the problem is it's extraordinary price. Such a panel costs several hundred €, not everybody can or wants to spend that amount of money for his hobby.

In FSX the clickable VC works very well for me, I use it almost exclusively. I change view just with my joysticks hat-switch. Hitting the buttons is usually no problem, they are not that small. Most aircraft have additional pre defined fixed views available, that give me quick access to all relevant parts of the cockpit. By default the A key switches between them, if you're in the VC. No problem to start an engine in less than a minute. However I mostly fly classical single or small twin engine prop. planes, more advanced airliner cockpits might be something different.
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  #6  
Old 04-13-2008, 04:39 PM
Rama Rama is offline
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Yes, the above solution is quite expensive (but that much compared for example to a modded Cougar)... but there are other solution wich also works and who are quite cheap (with a little hand work). I remember for example peoples using old keyboards, painting and re-labelling the keys. It can give a nice result.

Quote:
Originally Posted by Antoninus View Post
I change view just with my joysticks hat-switch.
Now try to click the VC commands with TIR active....

Quote:
Most aircraft have additional pre defined fixed views available
Right.... and that's something you don't have in IL2 and will not have in SoW (and that would cost extra work to do)
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