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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-03-2012, 06:49 AM
adonys adonys is offline
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..to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here
the rewrite of the core did no take only 4-5 months, they've probably started it 9 months go, after the last fast patches from the 3 months after the launch.

But 9 months is also too short of a time if they for example rewritten it from the scratch for DX11 (and not only using DX11's API, but using DX11 features like tessellation, etc). I've said it after game's launch, and I still believe it now, 1 year after, specially as what happened from then until now fits this theory best:

what we've seen launched as IL2CoD was actually a concept code, based on IL21946's code, slowly developed over time for testing various new systems with the old already available engine, with the intention to rewrite everything on clean from a certain point. Yet, when the plug was pulled, they've found out they won't finish it (the new engine) in time for the launch date, so they've dropped the new engine code for the moment, and entered in a frenzy to patch the concept one in order to can launch it. After the launch and the 3 months of trying to save the sinking boat, they've got back focused on writing to finish the new engine's code, which by now reached a core-ready state.

Last edited by adonys; 03-03-2012 at 06:53 AM.
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Old 03-03-2012, 06:53 AM
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Originally Posted by adonys View Post
the rewrite of the core did no take only 4-5 months, they've probably started it 9 months go, after the last fast patches from the 3 months after the launch.

But 9 months is also too short of a time if they for example rewritten it from the scratch for DX11 (and not only using DX11's API, but using DX11 features like tessellation, etc). I've said it after game's launch, and I still believe it now, 1 year after, specially as what happened from then until now fits this theory best:

what we've seen launched as IL2CoD was actually a concept code, based on IL21946's code, slowly developed over time for testing various new systems with the old already available engine, with the intention to rewrite everything on clean from a certain point. Yet, when the plug was pulled, they've found out they won'y finish it in time for the launch date, so they've dropped the new engine code for the moment, and entered in a frenzy to patch the concept one in order to can launch it. After the launch and the 3 months of trying to save the sinking boat, they've got back focused on writing to finish the new engine's code, which by now reached a core-ready state.
Wow! Do you work at MG or is this speculation? If it's the latter you'd better stop because of the new forum rules.
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Old 03-03-2012, 07:01 AM
David Hayward David Hayward is offline
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adonys, when were you hired by MG?
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Old 03-03-2012, 07:14 AM
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The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.
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Old 03-03-2012, 07:17 AM
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The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.
Oh! Did I miss something? I can't seem to find any post by the devs that says the patch will have DX11 features activated. Post a link will you Tree.
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Old 03-03-2012, 07:21 AM
Chivas Chivas is offline
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Oh! Did I miss something? I can't seem to find any post by the devs that says the patch will have DX11 features activated. Post a link will you Tree.
It was never mentioned, but the devs are certainly not willing to suggest the possibility unless they are absolutely sure it will make the option list. You know how people like to claim its a promise even when the developer goes out of his way to say nothing is promised.

edit.... i doubt it will be in the next patch, but the fps boost will make it more possible in the future.
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Old 03-03-2012, 07:17 AM
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The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.
If the performance is as good as the devs suggest, the potenial for the option to enable DX11 is a possiblility.

edit.... i doubt it will be in the next patch, but the fps boost will make it more possible in the future.
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Last edited by Chivas; 03-03-2012 at 07:24 AM.
  #8  
Old 03-03-2012, 10:46 AM
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The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.
there are several unsubstantiated hypothetical's in your statement, and given your track record the overall impression your post gives is misleading

ergo, there is no confirmation anywhere recently from luthier of the imminent inclusion of directX 11 features in the current gfx engine update that is about to be released in the next patch.

having qualified your statement as such, you might actually be correct to speculate that this will be the case, we all live in hope, and i DO hope you are right, it would just be more pleasant to have normal discussions on this then have it slipped in wrapped as misinformation, just to be quoted later as if it was factual truth
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Old 03-03-2012, 12:56 PM
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Originally Posted by zapatista View Post
there are several unsubstantiated hypothetical's in your statement, and given your track record the overall impression your post gives is misleading

ergo, there is no confirmation anywhere recently from luthier of the imminent inclusion of directX 11 features in the current gfx engine update that is about to be released in the next patch.

having qualified your statement as such, you might actually be correct to speculate that this will be the case, we all live in hope, and i DO hope you are right, it would just be more pleasant to have normal discussions on this then have it slipped in wrapped as misinformation, just to be quoted later as if it was factual truth
It does make sense of the big performance increase if they have managed to get DX11 working though, and Luthier said some time back that he had a big surprise for us, this could well be it.
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Old 03-04-2012, 03:34 AM
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It does make sense of the big performance increase if they have managed to get DX11 working though, and Luthier said some time back that he had a big surprise for us, this could well be it.
we already had the surprise, it was the controllable ground vehicles being added

for most long term il2 fans that is great news, for you however it is just another reason to complain

note: most here also know that this new feature is NOT instead of fixing the other issues, like gfx engine performance, or working on the main bug fixes that need to be address
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