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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-25-2012, 05:25 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Verhängnis View Post
It is going to be the one thing that wargaming.net isn't creating! A World of War simulator!

Honestly though I don't see what it matters when the priorities of coders, modellers and the entire development team is focused on the Flight Simulation aspect. The way I see it is that right now they are focusing on alot of coding problems and it appears that drivable vehicles had always been coded in since the beginning but just not implemented, the ground vehicles controls' listed being a fine example. The vehicles were already finished aswell, and possibly so were the interiors, it would not make sense to go and find resources on a vehicle and not get the interior while you were there.

Chancing a guess; even if the coders were needed, then possibly code was just adapted from the aircraft code, to work with the ground objects, obviously some new things were done, but they musn't have taken overly long. The ability to drive vehicles is a nice extra and the movie makers and mission designers are going to love it, obviously it won't draw the FPS crowd in to buy the sim, and that is not the point of it. As it is always said in the modding crowd for 1946; it adds a new dimension to the sim. Besides, if not now, it would have come at a later date anyway either from 1C or third party modders, as it has for 1946.

Although I don't know why, I am still waiting for my Su-26... But still looking forward to it's anticipated arrival! So to answer your question:

Yes. But now, it's even more immersive and simulating of a simulated war, and nothing great like this has really been done before.
Pretty much my take on things overall. It's not like work has been dropped on the flight aspect, it's more like a case of "hey, this was in from the beginning but we couldn't turn it on because of low graphics performance, now that graphics are optimized we can finally enable it".

Seems to me more like a tech demo of what is possible with the engine, rather than a new direction that will materialize at the expense of everything else.

I mean, i've probably seen every single development update through all the years the sim was in the making and i clearly remember a lot of these things being in the sim since ages ago (and for anyone that doesn't, going to foobar's blog will refresh memories easily enough).

Months before the sim was released we were shown vehicle dashboards, moving suspensions and oscillating radio masts, it's been there all along.
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Old 02-25-2012, 06:16 PM
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addman addman is offline
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Even if they "dumbed" down cockpits in clod and in future expansions it still would be metric miles above any competition out there.
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Old 02-26-2012, 08:21 AM
tintifaxl tintifaxl is offline
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Even if they "dumbed" down cockpits in clod and in future expansions it still would be metric miles above any competition out there.
I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.
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Old 02-26-2012, 08:52 AM
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I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.
I don't see any of the above mentioned as direct competition to CloD once vehicles and tanks become drivable. I meant games like ARMA for example, they've got fps as their primary focus but there are vehicles, tanks and planes too. The new IL-2 series will have flying as a primary and the rest as secondary, fine by me.
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Old 02-26-2012, 09:51 AM
Ace Cheese Ace Cheese is offline
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no
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Old 02-26-2012, 10:09 AM
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no
I have to agree, CoD is becoming much more than a mere CFS!

If there is enough intrest in the gaming world.
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Old 02-26-2012, 10:17 AM
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JG52Uther JG52Uther is offline
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When I take off in a JU88 or Heinkel, using my yoke, rudder pedals, and throttles, it sure feels like a simulator to me!
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