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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-25-2012, 11:57 AM
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Feathered_IV Feathered_IV is offline
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I won't be surprised if things like clickable cockpits and whatnot get dropped for future aircraft. The dumbed down vehicles will create a whole new subset of compaints and expectations for improvement. This will certainly have a follow on effect for the aircraft side of the sim.
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Old 02-25-2012, 11:59 AM
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Originally Posted by Feathered_IV View Post
I won't be surprised if things like clickable cockpits and whatnot get dropped for future aircraft. The dumbed down vehicles will create a whole new subset of compaints and expectations for improvement. This will certainly have a follow on effect for the aircraft side of the sim.
LOL what mindless drivel...
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 02-25-2012, 12:27 PM
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Old 02-25-2012, 01:18 PM
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Originally Posted by JG52Krupi View Post
LOL what mindless drivel...
+1
That's all we ever get from him.
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Old 02-25-2012, 03:15 PM
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Originally Posted by Sutts View Post
+1
That's all we ever get from him.
+1

Feathered_IV - forever the bringer of doom and gloom, lighten up!

The tanks are not a bad thing. It will definatley improve the ground objects behave. For example if two objects in 1946 fb touched, they exploded. So this is definatly a step up.

Besides it might be nice to have a "for fun" tank war once in a while.
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Old 02-25-2012, 10:21 PM
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Originally Posted by Sutts View Post
+1
That's all we ever get from him.
+1
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 02-26-2012, 01:36 AM
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Is COD still a flight simulator ?
Has it ever been one ?

Do you really think this is a new orientation ?
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Old 02-25-2012, 05:10 PM
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Originally Posted by JG52Krupi View Post
LOL what mindless drivel...
I was going to say that
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Old 02-25-2012, 05:22 PM
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Beowolf makes a good point that the added content will realy only be as good as we make it.
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Old 02-25-2012, 05:25 PM
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Originally Posted by Verhängnis View Post
It is going to be the one thing that wargaming.net isn't creating! A World of War simulator!

Honestly though I don't see what it matters when the priorities of coders, modellers and the entire development team is focused on the Flight Simulation aspect. The way I see it is that right now they are focusing on alot of coding problems and it appears that drivable vehicles had always been coded in since the beginning but just not implemented, the ground vehicles controls' listed being a fine example. The vehicles were already finished aswell, and possibly so were the interiors, it would not make sense to go and find resources on a vehicle and not get the interior while you were there.

Chancing a guess; even if the coders were needed, then possibly code was just adapted from the aircraft code, to work with the ground objects, obviously some new things were done, but they musn't have taken overly long. The ability to drive vehicles is a nice extra and the movie makers and mission designers are going to love it, obviously it won't draw the FPS crowd in to buy the sim, and that is not the point of it. As it is always said in the modding crowd for 1946; it adds a new dimension to the sim. Besides, if not now, it would have come at a later date anyway either from 1C or third party modders, as it has for 1946.

Although I don't know why, I am still waiting for my Su-26... But still looking forward to it's anticipated arrival! So to answer your question:

Yes. But now, it's even more immersive and simulating of a simulated war, and nothing great like this has really been done before.
Pretty much my take on things overall. It's not like work has been dropped on the flight aspect, it's more like a case of "hey, this was in from the beginning but we couldn't turn it on because of low graphics performance, now that graphics are optimized we can finally enable it".

Seems to me more like a tech demo of what is possible with the engine, rather than a new direction that will materialize at the expense of everything else.

I mean, i've probably seen every single development update through all the years the sim was in the making and i clearly remember a lot of these things being in the sim since ages ago (and for anyone that doesn't, going to foobar's blog will refresh memories easily enough).

Months before the sim was released we were shown vehicle dashboards, moving suspensions and oscillating radio masts, it's been there all along.
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