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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 02-17-2012, 04:08 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Originally Posted by JG53Frankyboy View Post
i personaly couldnt care less about this groundaction (how was ist, no time of the 3D artists to make a Wellington flyable but trucks and tanks able to drive.......), but the rest of the update sounds ok , thx.
Same here.

I would like see also some news about clouds, considering this is a flight sim and we are still waiting for clouds since the first Oleg updates. Don't ask me too buy Moscow to have a decent sky to fly in. I will buy it however, but for ETO not for other

However some very good news today, thank for the update.

Really, give us a "sky" guys.

Last edited by 150GCT_Veltro; 02-17-2012 at 04:11 PM.
  #132  
Old 02-17-2012, 04:14 PM
csThor csThor is offline
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After more thinking my puzzlement at the shown development priorities grew. From a historical POV we still lack a good deal of ground objects and especially ships to make the world Clod is to be played in a lot more interesting. How about a Royal Navy destroyer or a similar escort ship so that we don't have to sub the german Minelayer for one? How about one or two other types of freighters (perhaps of different sizes)? How about adding the two missing major artillery guns for both sides (15cm sFH 18 for Germany and the 25pdr for the Brits)? How about giving the artillery the role it played instead of castrating it into some kind of high-caliber AT gun (with a detection range of less than 1000m)?

I'll continue my wait-and-see attitude and wait for the patch and what it brings in regards to stability and performance. Once that base is laid we can talk about other stuff ... IMO, of course.
  #133  
Old 02-17-2012, 04:25 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Originally Posted by csThor View Post
After more thinking my puzzlement at the shown development priorities grew. From a historical POV we still lack a good deal of ground objects and especially ships to make the world Clod is to be played in a lot more interesting. How about a Royal Navy destroyer or a similar escort ship so that we don't have to sub the german Minelayer for one? How about one or two other types of freighters (perhaps of different sizes)? How about adding the two missing major artillery guns for both sides (15cm sFH 18 for Germany and the 25pdr for the Brits)? How about giving the artillery the role it played instead of castrating it into some kind of high-caliber AT gun (with a detection range of less than 1000m)?

I'll continue my wait-and-see attitude and wait for the patch and what it brings in regards to stability and performance. Once that base is laid we can talk about other stuff ... IMO, of course.
Well said Thor, i couldn't say it better.

B6, we still don't have The Channel. Please make this "complain" clear to Luthier. Nice trucks and cars, really, but where is the Royal Navy?
  #134  
Old 02-17-2012, 04:25 PM
BRIGGBOY BRIGGBOY is offline
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Now that is a proper update. Thx a million and keep up the good work
  #135  
Old 02-17-2012, 04:39 PM
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Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.
The more I think about it..

Maybe the manable ground stuff is NOT intended to SELL it to us (flight simmers), but to SELL it to investors?

Thinking back, all the vehical 3D art we saw in this video has been done for a very long time.. Thus no real effort lost in drawing a wellington.. The effort (time, money) lost of late is making these things manable.

So looking at it from the point of view that 1C is trying to keep investors happy.. i.e.

1C -> Investors: Hey you all know how much $ is being made by games like BF3.. Look we can do the same thing with our game engine with every little effort

If that is what 1C is doing.. Than I am all for it!! Get the investors to invest, and get the BF3 noobs that like to drive jeeps online.. Just more targets!
  #136  
Old 02-17-2012, 04:40 PM
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Default Sound Comments?

Has anyone payed close attention to the sound in the video?
Any comments on the external aircraft sounds - Spit on take-off for example?
  #137  
Old 02-17-2012, 04:42 PM
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Has anyone payed close attention to the sound in the video?
Any comments on the external aircraft sounds - Spit on take-off for example?
Yes, somethings got better.
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  #138  
Old 02-17-2012, 04:50 PM
von Brühl von Brühl is offline
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Originally Posted by BadAim View Post
I doubt that there is anyone working on manable tanks or AA guns at MG that would be of any use working on the aircraft FM or comms or anything else that anyone wants. Most of us want mostly the same things, with varying levels of priority granted.

I'd be surprised to find a single person here who would put the ground aspects before the air aspects, and I'd be just as surprised if Ilya wasn't acutely aware of that.

I'm not worried at all. Perhaps I'm naive.
Wow, if this were the case, someone did a terrible job of hiring for a company that produces flight sims/games.
  #139  
Old 02-17-2012, 04:54 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Default Stop Complaining about new content!

I see that some people get upset when the devs preview new content that may not be related to there agenda.

Do these same people go to restuarants and complain that the dishwasher is not cooking there food, I can see it now, "why is that guy doing dishes? clearly my soup is more important!?

Wake up folks, different people do different jobs so that guy making cars is not going to fix your FM or graphics engine, but damn, if he makes cool cars for our flight sim, give him credit and dont buzz kill every preview of new content/features.

The devs stopped releasing new content for CoD because people(that dont fly the sim/just the forums) complained.

Well done whiners, you just completed your first objective!
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  #140  
Old 02-17-2012, 04:55 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by von Brühl View Post
Wow, if this were the case, someone did a terrible job of hiring for a company that produces flight sims/games.
I wouldn't say that. If anyone had paid attention to the updates pre-release or taken one simple look at the controls section of IL2COD, I think it was pretty clear that we'd be driving vehicles (if not more) at some point in development cycle. That is just one aspect of the big picture they are doing. And I think it's phenomenal.
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