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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-17-2012, 02:13 PM
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JG52Uther JG52Uther is offline
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I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.
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Old 02-17-2012, 02:20 PM
icarus icarus is offline
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I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.
"IL-2 STURMOVIK™: Cliffs of Dover is the latest instalment in the acclaimed IL-2 Sturmovik™ series from award-winning developer 1C: Maddox Games."

Il-2 Sturmovik being solely a WW2 flight sim and CoD advertisments solely focus on air combat, not sure how anyone would think CoD would be solely a flight sim.
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Old 02-17-2012, 02:21 PM
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CWMV CWMV is offline
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Thank you for the update blacksix, must say its nice to hear about the work on FM's.
Sadly I don't understand why in the world your working on these superfluous features like disable vehicles. Flak guns I could buy, but the rest is just...well.......why?
No need for it, and there is so much else that needs work. I think the fellow from tangmere pilots said it better than I.
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Old 02-17-2012, 02:24 PM
smink1701 smink1701 is offline
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Thanks for the regular communication. In the past we would go for weeks without a word so this is much appreciated.

New graphics engine, new FMs, reworked AI...it will be interesting to see how much of the original CLoD is still around once the patch is released.

Keep up the good work and hopefully we'll be seeing the new and improved Cliffs of Dover in the next few weeks!
  #5  
Old 02-17-2012, 02:29 PM
Majo Majo is offline
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Default In the other hand...

Thank you for the update.

I, my self, only expect for this to really become a WWII combat flight-simulator.
A finished and serious piece of software adult oriented simulation/game.
I expect them to finish things before starting others.
I expect to hear about the solutions for today's problems.

Everything else is an extra. Thank you for the extra.

Are the tanks going to pass through the trees like... aircraft.
In the other hand maybe this way we will solve the so call "tree's problem".


Salutes.
  #6  
Old 02-17-2012, 02:29 PM
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Yeah, to all the people who are saying 'this is not flight sim!':

It's pretty clear that this kind of vehicle stuff was always in the plan for this game, they just hadn't finished it yet upon release (the page of control options for vehicles should have been a clue).

So this was always a priority for IL-2: Cliffs of Dover. To complete the game they're trying to make. The fact that the post led with tons of info about how they're updating and upgrading the flight model and should tell you something as well. This is still a flight sim.

Here's where I see the new vehicle stuff being AWESOME:

Setup a smaller battle area (not the channel map). Maybe about 20 players a side. Setup objectives (destroy airfields, etc). Setup lots of AAA.

So players start out by launching tanks to go out and destroy enemy airfield AAA with a few fighters for cover.

But the enemy destroys a bridge! Can't get across that way. Have to take long way around.

Enemy has time to get its own tanks out to the choke point. Tank battle ensues!

Fighters/bombers scrambled to provide assistance. Protect the tanks! Get them through!

New objective! General needs transportation from one airfield to another. Get him there safely! Enemy gets report of his car and projected destination! Drive an AAA tank to protect him!

Supplies needed! Drive a transport and trailer full of ammo from a depot to the gun position! Success means your AAA keeps firing!

Lots of amazing stuff that could be done with this that not only give us lots of different things to do in terms of driving or flying or gunning, but also add completely organic mission objectives for BOTH sides. One guy driving a truck somewhere is just as much a shoot down a truck objective.

No need for 128 players for this to be great fun. We'll get there, I'm sure. Until then, I'm really excited to see where it goes!
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  #7  
Old 02-17-2012, 02:32 PM
wolfhound338 wolfhound338 is offline
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Thanks for the update, very encouraging news indeed. Keep it up I am watching.....
  #8  
Old 02-17-2012, 02:35 PM
csThor csThor is offline
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Quote:
Originally Posted by bw_wolverine View Post
Yeah, to all the people who are saying 'this is not flight sim!':

It's pretty clear that this kind of vehicle stuff was always in the plan for this game, they just hadn't finished it yet upon release (the page of control options for vehicles should have been a clue).

So this was always a priority for IL-2: Cliffs of Dover. To complete the game they're trying to make. The fact that the post led with tons of info about how they're updating and upgrading the flight model and should tell you something as well. This is still a flight sim.

Here's where I see the new vehicle stuff being AWESOME:

Setup a smaller battle area (not the channel map). Maybe about 20 players a side. Setup objectives (destroy airfields, etc). Setup lots of AAA.

So players start out by launching tanks to go out and destroy enemy airfield AAA with a few fighters for cover.

But the enemy destroys a bridge! Can't get across that way. Have to take long way around.

Enemy has time to get its own tanks out to the choke point. Tank battle ensues!

Fighters/bombers scrambled to provide assistance. Protect the tanks! Get them through!

New objective! General needs transportation from one airfield to another. Get him there safely! Enemy gets report of his car and projected destination! Drive an AAA tank to protect him!

Supplies needed! Drive a transport and trailer full of ammo from a depot to the gun position! Success means your AAA keeps firing!

Lots of amazing stuff that could be done with this that not only give us lots of different things to do in terms of driving or flying or gunning, but also add completely organic mission objectives for BOTH sides. One guy driving a truck somewhere is just as much a shoot down a truck objective.

No need for 128 players for this to be great fun. We'll get there, I'm sure. Until then, I'm really excited to see where it goes!
Simply put to me that description is a description of some ahistorical gangbang. If I wanted that I'd play BF or something ...
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Old 02-17-2012, 11:06 PM
swiss swiss is offline
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Simply put to me that description is a description of some ahistorical gangbang. If I wanted that I'd play BF or something ...
Once the mission editor is fixed you could set up map for the Battle of the Bulge - or something like that.

Pure historic battles only work offline, now this is a part where prospects to make money aren't too good.
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Old 02-17-2012, 11:54 PM
Chivas Chivas is offline
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Once the mission editor is fixed you could set up map for the Battle of the Bulge - or something like that.

Pure historic battles only work offline, now this is a part where prospects to make money aren't too good.
Eventually I could see Offline and Online Normandy Campaigns starting from Jun 6th 1944, built on the COD map, with an ongoing Air Battles, Ground Battles, Ships bombardments with a mixture of AI, and human pilots. I'm sure that could be done as a free mod or a third party payware. The release of the SDK, mods, and added features thru the addition of more Theaters, the possibilities are astounding. This of course is years away.
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