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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-17-2012, 11:19 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by Sternjaeger II View Post
that is SEXY!!! Bring it on!!
What does your GF think about you saying that in relation to a game Stern?

This game is starting to remind me a lot of WW2OL, had very good times playing that game and having loads of choice on what to do/play
  #2  
Old 02-17-2012, 11:20 AM
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JG52Uther JG52Uther is offline
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Endless possibilities for an online war!
  #3  
Old 02-17-2012, 11:26 AM
MoGas MoGas is offline
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Awsome stuff!! THX B6
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Old 02-17-2012, 11:28 AM
first-things-first first-things-first is offline
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Oh dear! You modelled the 14/23.23455 model. What about the 15/23444.22 model with the 2.23mm difference in the front mudguard.

I had hoped for better.

Good job! Any expansion is all good in my books.
  #5  
Old 02-17-2012, 11:42 AM
carguy_ carguy_ is offline
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Originally Posted by JG52Uther View Post
Endless possibilities for an online war!
Somehow I think that human-manned AA positions would do a far better job, mainly at airfields. No more red raids on blue AFs. Realistic? No.

Oh and one Wirbelwind for me please!
  #6  
Old 02-17-2012, 11:44 AM
III/JG53_Don III/JG53_Don is offline
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Man I love the new sound engine Diving planes sounds awesome!
  #7  
Old 02-17-2012, 11:44 AM
first-things-first first-things-first is offline
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The next update :

Formula 1 with top cover
  #8  
Old 02-17-2012, 12:02 PM
ChrisDNT ChrisDNT is offline
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In the vid, at 2.18, trees look also much better placed, in a more natural way.
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Old 02-17-2012, 12:57 PM
salmo salmo is offline
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Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
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Get the latest COD Team Fusion patch info HERE
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Old 02-17-2012, 01:05 PM
icarus icarus is offline
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Originally Posted by salmo View Post
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
Agreed.

Can we just have optimization, improved FM, AA, AF and St.Paul's. That's all I want and I'll be happy. Not too much to ask is it?

Thanks
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