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  #251  
Old 01-27-2012, 04:58 AM
pixelbaron pixelbaron is offline
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Yeah, the lights are inside a homebase.
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  #252  
Old 01-27-2012, 09:43 AM
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pixelbaron,

Please consider posting the mission if you really want us to help you with this issue. Being able to view/test the mission itself makes all the difference in the world.

In the meantime, I created a quick test mission which illustrates how to set up runway lights that are able to be turned on by request. See the attached mission.

Aviar
Attached Files
File Type: zip Runway Lights.zip (1.2 KB, 27 views)
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  #253  
Old 01-27-2012, 12:59 PM
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Quote:
Originally Posted by Luno13 View Post
AI have trouble taking off the carriers in some situations:
Please,provide more info about the problem, more details you provide , easier is for us to solve the problem.
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  #254  
Old 01-27-2012, 01:52 PM
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Some times my wing man and AI squadron will not rejoin after a fight.
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  #255  
Old 01-27-2012, 04:56 PM
hafu1939 hafu1939 is offline
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Default The new behavior of the settings.ini file in the user folder

Before the 4.11 patch last rows looked in the user’s settings.ini file e. g. so:
[skin]
A/Ctype1=skin1.bmp
A/Ctype2=skin2.bmp
A/Ctype3=skin3.bmp
Now, after closing the game, look these rows so:
[skin]
__A/Ctype1=skin1.bmp
__A/Ctype2=skin2.bmp
__A/Ctype3=skin3.bmp
The difference is in two spaces at beginning of every row defining aircraft and skin. In the old form the game “reads” user-defined skins and uses this for user’s aircraft. In the new form the player has to define his own skin every time again, the game does not “read” the definition from the settings.ini file. If the player manually overwrites the settings.ini file to the old form, all skins will be accepted by the game, but only till the end of session, when the game overwrites the settings.ini file to the “new” form.
I cannot judge, if this is a bug or it is made intentionally. This new behavior of the settings.ini file is in any case more uncomfortable for the player then the older one.
If this “new” behavior can guarantee originally supposed user-defined skins for playing of older records, no matter which skin the player has defined last, I understand this as a new feature and I agree with it. Please, can I get some information?
And many thanks and all my respect to the DT for their amazing work!

Last edited by hafu1939; 01-28-2012 at 08:46 AM.
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  #256  
Old 01-28-2012, 12:54 AM
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MR_G MR_G is offline
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I've looked through this entire thread, but couldn't find any mention of this small bug.
I've found that when a TBD-1 rear gunner is killed, he grows an extra head. One head drops down to his chest (as it should), but there is also a "live" head in it's normal position. This is no big deal, but I thought that I would mention it.
If someone else has mentioned this, you can delete this.
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  #257  
Old 01-28-2012, 01:05 AM
RaptorRage RaptorRage is offline
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Are there plans for a followup 4.11.1 patch in the near term or are reported bugfixes from the 4.11 release planned for the full 4.12 patch?
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  #258  
Old 01-28-2012, 09:58 PM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by Aviar View Post
I wanted to add another thought to Patrol waypoints. It appears that the 'Radio Silence' setting does not affect the 'added' Patrol waypoints.

As you know, when an AI flight reaches a waypoint, they will call out their altitude and heading. Personally, I use the Radio Silence setting for many AI flight waypoints so these many radio messages do not clutter up the mission.

However, this does not appear to work on Patrol waypoints. It still works on the 'original' waypoint but once the flight starts it's Patrol, it starts calling out each waypoint. (Depending on the settings, this could be a lot of waypoints.)

If you have 4 or 5 AI flights flying Patrol, that could be a LOT of radio calls. Is there any way this issue might be addressed?

Aviar
Confirmed. That was a bug.
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  #259  
Old 01-29-2012, 03:25 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by RaptorRage View Post
Are there plans for a followup 4.11.1 patch in the near term or are reported bugfixes from the 4.11 release planned for the full 4.12 patch?
Yes, we are currently working on a bugfix patch, similar to 4.10.1 which will be released before we start work on a the brand new content patch 4.12.
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  #260  
Old 01-29-2012, 04:39 PM
swiss swiss is offline
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Quote:
Originally Posted by swiss View Post
TA152 C overrevs in a dive ~2900rpm, engine temp ok.

ntrk: http://www.mediafire.com/?9b4asyzzt25uyyz
Still waiting for a reply.
Is it a bug, or...?
one more: http://www.mediafire.com/?1gfyt3tydrjj9gn
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