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  #121  
Old 01-15-2012, 05:28 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by IceFire View Post
Can't recreate this... very strange. Any other cockpits cause this hit?
No Sir. Just the 129 it seems. I noticed it in 4.0 originally.
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  #122  
Old 01-15-2012, 08:29 AM
talonite talonite is offline
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Originally Posted by talonite View Post
Suffering from the same CTDs as already mentioned by others I noticed something else:

With the new bomb fuse settings Stuka bombing has become impossible.

SC500, SC250 and SC70 all have a minimum arming time of 5.6 seconds with instant detonator (oV). Historically Stuka dive usually was initiated from ~3000m with release altitude of ~500m. In 4.11 this doesn't give the bombs enough arming time. And I'm pretty sure they didn't use time delayed bombs on the Ju-87.
After further testing and reading the release notes I have to correct myself. Bombs released from too low altitude go off anyway, but with long delay. That's why I didn't notice the explosion during first tests.
From Release Notes:
Electric fuze circuits work so that if the fuze fails to arm on instant or short delay mode, it
automatically reverts to long delay mode which needs lower arming time.
This however means we can't have impact explosion with release altitudes lower than ~700m while dive-bombing. Historically Stuka pilots went much lower, though:
When the aircraft was reasonably close to the target, a light on the contact altimeter came on to indicate the bomb-release point, usually at a minimum height of 450 m (1,500 ft).
http://www.enotes.com/topic/Junkers_Ju_87

Also can someone explain what the second electric fuse setting (Elek. See) is for? SC500 this way has arming time 14s (oV) opposed to 5.6s (oV) with normal electric fuse.
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  #123  
Old 01-15-2012, 08:50 AM
JtD JtD is offline
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Originally Posted by talonite View Post
Also can someone explain what the second electric fuse setting (Elek. See) is for? SC500 this way has arming time 14s (oV) opposed to 5.6s (oV) with normal electric fuse.
The standard German fuse is the ElAZ 25.
The "See" fuse is the ElAZ 38, which simply had these longer arming times.
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  #124  
Old 01-15-2012, 09:08 AM
talonite talonite is offline
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Originally Posted by JtD View Post
The standard German fuse is the ElAZ 25.
The "See" fuse is the ElAZ 38, which simply had these longer arming times.
Ok, but what is the EIAZ 38 used for then? "See" indicates use against naval targets, but why is the arming time needed that long?
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  #125  
Old 01-15-2012, 09:16 AM
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6S.Maraz 6S.Maraz is offline
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Quote:
Originally Posted by MR_G View Post

(...)

but without bombs, the AC isn't much use.
One other thing, that probably can't be changed for a while....In the real world, this AC was able to carry a torpedo.
Hi,
while by design it could in theory carry a torpedo, the Cant Z.506Bs actually delivered to Regia Aeronautica never carried one.

They were used as level bombers for few weeks at the beginning of the war (some bombing missions in France and Tunisia and against naval targets) then moved to the roles of search and rescue and maritime reconnaissance.

Of course we will check the FM of this aircraft.

Bye
Maraz

Last edited by 6S.Maraz; 01-15-2012 at 09:28 AM.
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  #126  
Old 01-15-2012, 09:27 AM
JtD JtD is offline
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Originally Posted by talonite View Post
Ok, but what is the EIAZ 38 used for then? "See" indicates use against naval targets, but why is the arming time needed that long?
It was supposed to be used for horizontal bombing against merchant shipping. For horizontal bombing attacks, arming times hardly matter...

The 0.05 delay was intended for drops above 1000m, 0.2 for below 1000m and 5.0 for low level attack. The different delays were supposed to achieve the optimal penetration into water to achieve the best results against light naval targets. If you drop from 1000m, the ideal free falling object needs 14 seconds to reach the surface, so why bother with shorter arming times.
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  #127  
Old 01-15-2012, 09:45 AM
talonite talonite is offline
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Quote:
Originally Posted by JtD View Post
It was supposed to be used for horizontal bombing against merchant shipping. For horizontal bombing attacks, arming times hardly matter...

The 0.05 delay was intended for drops above 1000m, 0.2 for below 1000m and 5.0 for low level attack. The different delays were supposed to achieve the optimal penetration into water to achieve the best results against light naval targets. If you drop from 1000m, the ideal free falling object needs 14 seconds to reach the surface, so why bother with shorter arming times.
Makes sense. Thanks for your explanation.
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  #128  
Old 01-15-2012, 10:30 AM
JtD JtD is offline
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You're welcome.
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  #129  
Old 01-15-2012, 11:17 AM
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Fenrir Fenrir is offline
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Originally Posted by IvanK View Post
Try deleting your last Quick mission.
Thanks IvanK, worked a treat.

Alas, another bug to report; tried to open in FMB the map 'Solomons January 1944'; this resulted in another hangup.
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  #130  
Old 01-15-2012, 12:30 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Fenrir View Post
Alas, another bug to report; tried to open in FMB the map 'Solomons January 1944'; this resulted in another hangup.
Works well here. How much did you try? What kind of hangup? PC specs?
Solomons map are very large, with '44 one to be the most populated.
So it takes quite some time to load (20sec on my system).
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