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Old 01-14-2012, 10:10 PM
mmaruda mmaruda is offline
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Hi all! I don't think I have ever posted in this forum, but I'm a long time IL-2 player so I guess I might as well add some feedback here.

I am by no means an expert on US Navy planes, but I fly them quite often and the changes to the FM struck me as odd. At first I was outraged - the Corsairs are crap against Zeros, I kept crashing on take-offs, what the hell? But then I figured, there must by a way, since I didn't believe that TD would brake the Corsairs and Cats just to make our lives miserable.

First - you can take off even from a stationary carrier, it's hard, but possible. Come to think of it, why should it be easy? I can bet my bottom dollar, that flying a real plane is at least 100 times harder than anything you do in IL-2 and especially when it's a seaborne plane. The trick is to warm up the engine and go straight on the deck, there's no room for error here, swirling around the deck because you cannot perfectly apply rudder cost precious speed and gets you killed. It's not impossible, it's just a lot harder and you need to remember about the rich mixture.

As for dogfighting and engine overheating - proper CEM is the key. First I struggled, but after some time I came to terms with the new FM - I can outrun a Zero and shoot it out of the sky. Only once I overheated the engine in the Wildcat while climbing after take-off with 100% pitch and closed radiator. In a dogfight one just needs to remember that you cannot go 100% throttle with full pitch and closed radiator for long - I think it's fairly realistic. On the other hand, with CEM off, the planes fly slow and overheat very often.

I'm not saying the FMs are good, I'm not someone to judge since I lack the knowledge, but one can adapt to them and still fly these planes, it's just harder.
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