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#1
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My squad flies carrier based USN planes almost exclusively on a regular basis. Many people would say that the F4U and F6F have always been under modeled in IL2, and many people would argue the opposite.
Regardless of anyone's opinions, the models up to 4.101 have been acceptable, with very few (if any) major problems or arguments from either point of view. Here is my observation from testing both the F4U and the F6F in game. These tests were not for numbers or data. I was just flying the planes as I normally would in training missions that I am completely familiar with and fly on a regular basis. I wanted to test the "feel" of the new models. I flew the F4U and the F6F both in Pacific Islands dog fight training missions that I fly on a regular basis. There were noticeable differences in speed and maneuverability, but those can no doubt be compensated for with more training. The biggest single problem I had was engine overheating. It was a serious problem in the F6F. The engine literally overheated within seconds of engaging 2 zeros. Maneuvering was not a problem, but the zeros just walked away from the hellcat due to engine overheating. Impossible to dogfight with 50% throttle and radiator full open. I had the same overheat problem with the F4U. It wasn't as bad. It did not overheat as fast, but it was still enough of a problem that it was impossible to engage the enemy for more than a few seconds, and of course there is no way to outrun them while cooling your engine. These posts are not intended to insult or take away from anything TD has done with the 4.11 patch. Once the few bugs are worked out, most of it adds significantly to the experience, and everyone is very supportive and appreciative of the long hours of hard work put into it. Rather than arguing about performance data and who's right and who's wrong, couldn't there be a compromise and just return the USN planes to 4.101? Most of the patch involves AI actions, 6dof, and adding new flyable aircraft anyway. Why change performance on just a few Navy planes, that only affect a few squadrons? |
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#2
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We are all anxious to have planes and FM/DM as close to reality as possible and TD has made it quite clear that they will listen and discuss the issue, but please.. use relevant arguments.... and a compromise is not by defintion when one side gets exactly what they want Last edited by F19_Klunk; 01-14-2012 at 05:54 PM. |
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#3
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Those planes could leap off the carriers in real life. Now they struggle and with any heavy ordinance they just won't do it. And I'm sure people do fly the Corsair and Hellcat quite a bit but the Navy squads fly them exclusively and will suffer the most from this change. Besides, these planes were not king of skys to begin with. Do some testing, mainly off carriers, and I think you'll see a huge difference. |
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#4
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I didn't ask for the Navy planes to be 100% realistic. That really would be unfair. All I asked is could they be changed back to 4.101, which is still under powered and under modeled. Can't see how that is "one side getting exactly what it wants." |
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#5
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I asked for relevant arguments...that's all. Many guys have come up with loads in hard facts which is swell..you can't say that you presented "real world dara".. you just went by I qoute ""feel" of the new models and comparison how the FM was in 4.101. That does not say much about real performance.
Regarding people having hard time to take off... I have always suspected that the carriers have the wrong dimensions e.g too small, maybe as much as 10-15%... this could be a reason to the difficulties if correct compare Enterprise CV6 ![]() ![]() ![]() couldn't find a picture on carriers from the game but think and compare yourselves Last edited by F19_Klunk; 01-14-2012 at 08:31 PM. |
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#6
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Additionally, a Zero could never pull away from a corsair or a Hellcat. That's common knowledge. My hope is this will be fixed and the "fun factor" of these planes restored. The idea of the carriers not being modeled at a realistic length is a valid point that may need to be explored.... Another relevent argument: Thursday night, my squad ran a campaign with 12 Corsairs taking off from a carrier with various load outs. We ran 3 mission. 36 individual take offs without a single mishap on takeoff. That is how people trained in a Corsair can operate. To say we don't know what we're talking about is just sweeping us under the rug. Anyone posting further regarding these plane should TRY them out first. Don't simple blame a lack of knowledge with prop pitch, powerband, radiator, or supercharger settings. WE know these planes, it's what we do. |
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#7
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Sweet mother of Joe.
Sawyer, when did I adress you about lack of evidence? You have come up with load of info which is GREAT, my only point was ANOTHER person's lack of facts other than his "feel".... undelsss u are the same person now back to the discussin.. PLEASE! |
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#8
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Now.. I went in and checked the size of the carriers.. It is a well known fact that we have always had a hard time with corsairs taking off from carriers, more so in 4.11 than before.
I took a screen from USS Lexington from the game to compare with the real Lexington, When it comes to the width of the carrier, you can fit 2 wildats next to eachtother.. maybe 2 and wreck Now if we compare with this photo you can clearly see 4!!! Wildcats next to eachother.. wing unfolded... If we take this comparison and apply it on the lenght of the carrier, it is likely that we might have the same size aspect, which would mean that we have Way to small carriers in Il2... This would be nice if it was adressed. . I can't see how TD would resize all ships.. so.. something else has to be done.. I guess with FMs of carrierborne airplanes ![]()
Last edited by F19_Klunk; 01-14-2012 at 09:06 PM. |
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#9
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"Evidence", "relevent arguments" - apples and apples man. We are not the same person, however Sailor flys with me a few times a week and has a great deal of time in the Corsair. We are giving you guys feedback. If it's not wanted, just say the word. This patch really is awesome, perfect in fact, with the exception of the capabilities of our Navy planes. |
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#10
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It is not.
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