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#1
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http://www.aviation-history.com/vought/f4u.html
I am taking my info from the above link. "It could outfight, outclimb and (if need be) outrun any prop driven enemy." "The XF4U-1 first went aloft on May 1, 1940 and five months later flew the 45 miles (73 km) between Stratford and Hartford, Connecticut at a speed of 405 miles per hour (651.8 kph), becoming the first production aircraft to exceed 400 mph in level flight. The US Navy was very pleased with the performance of the Corsair and, in June 1941, ordered 584 copies. Over the next 11 years that figure would grow to over 12,500 F4Us. " The stock F4U doesn't even meet these standards and now it appears to be worse. |
#2
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If it's like you say, all the people on HL will want to fly F4U giving its abilities in the RL! Who would fly the other ones?
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#3
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That is fine and dandy but this is a SIM not a video game. Further more it's not the plane it is the pilot that makes all of the difference and it seems to me the Allied planes took a big biased hit. =D Still the effort on the AI is top notch. I also totally appreciate folks dedicating their lives to a patch to keep a 10 year old Holy Grail of flight SIMs alive. So there is my positive criticism. Last edited by Shaker; 01-13-2012 at 12:19 PM. |
#4
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I can't agree more with you on this matter!
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#5
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I agree with Shaker. I love this sim because it has always been focused on realism. This nerfing of allied planes, ESPECIALLY the Corsair is a step in the wrong direction. They weren't even as fast as they were supposed to be to begin with but now.... useless. Which is very disappointing since I was SO looking forward to this patch. Sigh... back to 4.101 for now.
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#6
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"...not as fast as they were supposed to deliver you easy kills". I can understand your dissapointment. ![]() Seriously: read the numbers, I wrote above and think about.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#7
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But feel free to create your plane to your liking - on a different place.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#8
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In the 10+ years this sim has been around, I've read of no complaints to the Corsair. It hasn't been touched in 10 years!! If was porked as someone said, why do you hardly ever see it in a HL game? Run some tests off a carrier....It barely takes off. Forget about adding any ordinance. I set up a carrier at 16 knots and takeoff is a struggle. I think the problem is the acceleration. It picks up speed like a bus climbing a hill. There are a lot of Navy squadrons out there who are not going to be happy you messed with their baby. Please just fly the thing a little.....something is not right. And you can't dispute real life footage. This guy is off the ground before the end of the deck, and he started from midship! He doesn't fall off it the sim plays now: Last edited by sawyer692; 01-13-2012 at 11:29 PM. |
#9
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As for the numbers: We have neighter the prototype, nor the F4U-4 in game. "...any prop driven enemy.." - He forgot to add "...,that was available at that time." - wich in fact was (on fighters) an Ki-43, Ki-44, Ki-61 and A6M-3 and a little bit later an A6M-5, with almost the same performance as the A6M-3. Now to the numbers in game. With the weakest of the Corsair versions - the F4U-1 - you can outrun a Zero anytime at any alt level, with a minimum advantage of 40km/h at 2000m and 6000m. From 350km/h climb speed upward you can run away from any Zero as well. Naturally you cannot turn with it below 440km/h neigher can you do slow-climbing below 350km/h. To my eyes this gives quite a few possibilies to fight successfull against Zeros. Ki-61 may be a bit more difficult, but its almost the same there in all points. Furthermore, the F4U series has all become sligthly more maneuverable. To have said that, I don't see your problem, but maybe only in the way you use to fly. Quote:
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#10
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[QUOTE=EJGr.Ost_Caspar;379066]As for the numbers: We have neighter the prototype, nor the F4U-4 in game.
"...any prop driven enemy.." - He forgot to add "...,that was available at that time." - wich in fact was (on fighters) an Ki-43, Ki-44, Ki-61 and A6M-3 and a little bit later an A6M-5, with almost the same performance as the A6M-3. Now to the numbers in game. With the weakest of the Corsair versions - the F4U-1 - you can outrun a Zero anytime at any alt level, with a minimum advantage of 40km/h at 2000m and 6000m. From 350km/h climb speed upward you can run away from any Zero as well. Naturally you cannot turn with it below 440km/h neigher can you do slow-climbing below 350km/h. To my eyes this gives quite a few possibilies to fight successfull against Zeros. Ki-61 may be a bit more difficult, but its almost the same there in all points. Furthermore, the F4U series has all become sligthly more maneuverable. To have said that, I don't see your problem, but maybe only in the way you use to fly. [QUOTE] I look forward to testing this today against a breather in a Zero. It may take some time though as we'll be CTD every 5 minutes and overheating on takeoff. I fly the F4U almost exclusivley so I have a pretty good idea what to compare it to. |
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