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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I know a lot of you feel cheated.. How and where that comes from based on 1Cs support of the IL-2 series is beyond me. So I only offer up my opinion (read interpretation) in the hope that it will pull you out of your funky mood. I see that is not going to work on the hard core whiners in this thread, but if I help one person out of that funk, than it was all worth it to me
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#2
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- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 - |
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#3
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Why are those men beating Sarah Jessica Parker?
(Edit for the unaware: http://sarahjessicaparkerlookslikeahorse.com/ ) Last edited by CaptainDoggles; 10-24-2011 at 04:34 PM. |
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#4
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with DX10 and DX11 API support = with DX10 and DX11 API support or with DX10 and DX11 API support???
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That in itself is soo thrilling that my head is spinning. But more importantly you vaildate others interpretations thus ending this loooong debate. Now lets move on to the next line of text and dissect it. Advanced physics – wind, lift, turbulences, rain, fog… Feel the air rush on your wings as you push your aircraft to the limits in epic dogfights. See your fuselage torn to pieces while every single enemy bullets ballistic and damages is calculated. |
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#5
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Maybe it is time for a hands on example? But first a little background history For those familiar with IL-2 the will recall that the IL-2 Video DirectX settings were very chip-set based, i.e. NVidia Gefore 4MX NVidia GeForce 6800/6600/FX/4/3 ATI Radeon ATI Rage 128 Intel 915/925 Matrox G400 3dfx Voodoo 3 The il2setup.exe GUI also provided a Custom settings for cards that were not listed, than there was the ability to manually edit the conf.ini file itself. Since than Nvidia and Microsoft have worked together to eliminate the need to specify specific video card chipset. Gone are the days that the game developer needs to deal with individual video card chipsets. Now with DX11-API approach the game developer only need to specify the DirectX 'feature level'. In the case of CoD the DX11-API default is set to DX10, i.e. Code:
Render=D3D10_0 For example if you want to set (limit) the 'feature levels' to DirectX 9 use the following Code:
Render=D3D9_1 Code:
Render=D3D11_0 Quote:
But because 1C is using the DX11-API you can 'try' it, just don't be surprised if you get a black screen or worse FPS Oh, and the following should go without saying, but based on some of the nay-sayer responses it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card! For those that love to manually tweak things, and are interested in what different settings affect, you may find the following Microsoft link interesting http://msdn.microsoft.com/en-us/libr...29(VS.85).aspx Now I have not tried all the following settings, but based on the MS link above I think the following settings should worked Code:
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features. Code:
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features. Code:
Render=D3D9_1 i.e. The hardware supports Direct3D 9.1 features. Code:
Render=D3D9_2 i.e. The hardware supports Direct3D 9.2 features. Code:
Render=D3D9_3 i.e. The hardware supports Direct3D 9.3 features.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 10-24-2011 at 10:01 AM. |
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