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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-18-2011, 11:33 AM
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Trooper117 Trooper117 is offline
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Good pic!.. That is one aircraft many will want to see flyable.. hopefully in the future eh?
As to the sounds, well, don't think they will please everyone, but what we have is a vast improvement over the original ones.
Plus, as stated by the devs, the sound is still a work in progress and has a ways to go yet.
Don't get me wrong mate, there is a shed load of stuff to improve for sure.
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Old 10-19-2011, 05:49 PM
smink1701 smink1701 is offline
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Played a few SM's last night and I am so glad that FMs/AI is on the dev To Do list. At the present time it really makes the game unplayable in SP. Great to look at, fly around, take in the fly-by sounds, but engaging enemy planes and watching them flounder around like the pilot just had a seizure is a JOKE.
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Old 10-20-2011, 04:36 AM
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few more AI bugs ;

(1) When a plane is being attacked while landing, will try to barrel roll .. not advisable with flaps & gear down .. BOOM!

(2) Planes don't lower flaps when taking off, meaning they fly through trees etc to gain height.


Plus, why is the lights all on in this town (see picture) ?

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  #4  
Old 10-20-2011, 06:34 PM
buddye buddye is offline
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Quote:
Originally Posted by He111 View Post
few more AI bugs ;

(1) When a plane is being attacked while landing, will try to barrel roll .. not advisable with flaps & gear down .. BOOM!

(2) Planes don't lower flaps when taking off, meaning they fly through trees etc to gain height.


Plus, why is the lights all on in this town (see picture) ?

.
The problems with the AI, like doing a maneuver while takingoff or landing and the correct takeoff settings (flaps, throttle, etc.) should be rather easy to fix and test, IMHO.

The issues with selecting and performing the best combat maneuvers (both aggressive and defensive, vertical, dive, level) are the hardest if making human like maneuvers based on skill level is a top priority.
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  #5  
Old 11-02-2011, 06:34 AM
reflected reflected is offline
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Buddye,

Are you the Buddye who created the most realistic AI ever, that is, the noe in BoB2? If so, why hasn't Luthier hired you yet? This game could really use your talents!
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  #6  
Old 11-02-2011, 05:21 PM
buddye buddye is offline
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Buddye,

Are you the Buddye who created the most realistic AI ever, that is, the noe in BoB2? If so, why hasn't Luthier hired you yet? This game could really use your talents!
Yes, I am the Buddye who has worked on the BOBII AI and other BOBII applications over the last 6 years. This is a long thread but I have posted some of my experiences and the BOBII approach and conceptual design if interested.

I love COD's graphics and damage model but the AI and game play has a long road ahead to achieve excellence IMHO.
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  #7  
Old 11-02-2011, 08:09 PM
smink1701 smink1701 is offline
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Quote:
Originally Posted by buddye View Post
Yes, I am the Buddye who has worked on the BOBII AI and other BOBII applications over the last 6 years. This is a long thread but I have posted some of my experiences and the BOBII approach and conceptual design if interested.

I love COD's graphics and damage model but the AI and game play has a long road ahead to achieve excellence IMHO.

You would think that one of the most important aspects of creating any flight sim...combat or otherwise...would be the modeling of flight simulation...yours and the AI's. HOW could the CLoD team work so hard on getting the cockpit shadows and gauge reflections so amazingly right and the FMs and AI so unbelievably wrong. And why has it taken them so long to address the problem. Don't they play the game???
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Old 11-03-2011, 10:27 AM
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Quote:
Originally Posted by buddye View Post
Yes, I am the Buddye who has worked on the BOBII AI and other BOBII applications over the last 6 years. This is a long thread but I have posted some of my experiences and the BOBII approach and conceptual design if interested.

I love COD's graphics and damage model but the AI and game play has a long road ahead to achieve excellence IMHO.
I remember BOB 1 .. it's AI was so great, experienced Stuka pilots were almost impossible to hit, they'd turn into you, use their slow speed to frustrate and confuse! .. i loved it!

But I also remember defiants rolling like barrels downhill, surely that's not historic! .. gunner would be sick all over their turrets! LOL!

Hopefully COD will allow each user to create their own scripted AI ? .. hopefully ..

.
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.....--oOo-- --oOo-- HE-111 --oOo-- --oOo--.....
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-oOo- DF 85 full tower -oOo- 1000W corsair
-oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73)
-oOo- 240 SSD -oOo- W7 64bit
-oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo-
========================================
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