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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Good pic!.. That is one aircraft many will want to see flyable.. hopefully in the future eh?
As to the sounds, well, don't think they will please everyone, but what we have is a vast improvement over the original ones. Plus, as stated by the devs, the sound is still a work in progress and has a ways to go yet. Don't get me wrong mate, there is a shed load of stuff to improve for sure. ![]() |
#2
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Played a few SM's last night and I am so glad that FMs/AI is on the dev To Do list. At the present time it really makes the game unplayable in SP. Great to look at, fly around, take in the fly-by sounds, but engaging enemy planes and watching them flounder around like the pilot just had a seizure is a JOKE.
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#3
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few more AI bugs ;
(1) When a plane is being attacked while landing, will try to barrel roll .. not advisable with flaps & gear down .. BOOM! (2) Planes don't lower flaps when taking off, meaning they fly through trees etc to gain height. Plus, why is the lights all on in this town (see picture) ? .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 10-20-2011 at 04:39 AM. |
#4
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The issues with selecting and performing the best combat maneuvers (both aggressive and defensive, vertical, dive, level) are the hardest if making human like maneuvers based on skill level is a top priority. |
#5
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Buddye,
Are you the Buddye who created the most realistic AI ever, that is, the noe in BoB2? If so, why hasn't Luthier hired you yet? This game could really use your talents! |
#6
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I love COD's graphics and damage model but the AI and game play has a long road ahead to achieve excellence IMHO. |
#7
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You would think that one of the most important aspects of creating any flight sim...combat or otherwise...would be the modeling of flight simulation...yours and the AI's. HOW could the CLoD team work so hard on getting the cockpit shadows and gauge reflections so amazingly right and the FMs and AI so unbelievably wrong. And why has it taken them so long to address the problem. Don't they play the game??? |
#8
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![]() But I also remember defiants rolling like barrels downhill, surely that's not historic! .. gunner would be sick all over their turrets! LOL! Hopefully COD will allow each user to create their own scripted AI ? .. hopefully .. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
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