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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-07-2011, 01:57 AM
Caveman Caveman is offline
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Quote:
Originally Posted by Keller View Post
The video sounds fine... Assumption is what you hear is messed up...
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  #2  
Old 09-07-2011, 02:10 AM
NedLynch NedLynch is offline
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Running 270.xx whql driver and so far I couldn't see any of the graphical glitches reported, I rolled back (clean install option) from the latest whql driver.

I do see even transparent shorelines.

Fps seem a bit less than pre-patch, but just a bit.

I have vsync forced on in the nvidia cp btw.

As for radio commands, looks like the full radio menu now and some are actually working that weren't there before, i.e. ordering your flight to return to base (no active response from flight, but they turned around and landed), going to play around with what works in radio a bit more.
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  #3  
Old 09-07-2011, 03:20 AM
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Catseye Catseye is offline
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Default Missing Merlin engine sound in .trk file

I created a mission in FMB of a couple of Spitfire low passes with a mid-field camera. I wanted to further evaluate the Merlin sound on a take off and flyby.

When entering the .trk file, the full sound only lasts for about 3 seconds and then the engine sound disappears. Only the prop sound, the undercarriage rolling sound and wind are there.

This continues for the rest of the flight with intermittent full sound starting and stopping at irregular intervals.

The propeller also spins at a very slow speed.

During the creation of this .trk file everything worked OK.

I continued to turn video features on and off and once fully low and in all cases the engine sound was missing or intermittent.

I almost heard that Merlin sound on one fly by but it cut out just as it was going by.

I have the .trk file if required.

I made a snap judgement in an earlier post on the Merlin sound. At that time I heard it only on F3 flyby and want to look closer.

Thanks for working hard to improve this SIM.

Regards
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  #4  
Old 09-07-2011, 04:04 AM
NedLynch NedLynch is offline
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Ok, sorry, got the same graphical glitch with the horizon showing through at low altitude.
Also the "return to base" command seems to work only under certain conditons (can explain if needed), but those will be fixed anyway in the future.
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  #5  
Old 09-07-2011, 06:01 AM
ingsoc84 ingsoc84 is offline
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Like the new sounds and graphics, very good!

Issues:

(textures original, forest medium, no grass, shadows medium, buildings medium, all others high)

1 Def took a FPS hit, especially with full guns blazing on the Me, cannon and Mg, about 8 per second hit, worse over low flight

2. Using IR4 Pro, noticed that it is in cockpit looking left right, other angles, it def will lock up for a second, which is pretty annoying, before, IR was smooth as silk, have looked at IR settings, all the same, just seems to be very jerky...anyone else with this issue? you really MUST use IR to play the game well, and it is really to the point of becoming annoying to watch it freeze up even over water, when Im at 50 or higher fps.

Just my thoughts and what I've noticed. Tracers/smoke from guns as mentined really take a hit on the fps.
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  #6  
Old 09-07-2011, 06:06 AM
ingsoc84 ingsoc84 is offline
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Going to try to clear cache and defrag as suggested earlier, see if that helps, keeping fingers crossed.
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  #7  
Old 09-07-2011, 06:21 AM
senseispcc senseispcc is offline
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It seems stupid but every time I try to launch the two Tiger Moth traks Launcher does crash and I must relaunch the game! and only with this two tracks none of the others. With the tracks I did create with a previous version the plane engine regime is eratic and not all like when I played it. Not really important but why not mention it!
Otherwise a great patch and like I said in a other post the game of the year!
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