Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 08-05-2011, 10:12 AM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Hi katdogfizzow, sorry for the late reply, I am somewhere at the Greek islands kitesurfing (yes, there is life besides CoD, actually, THANKS TO LUTHIER's fridays' posts ) so internet connection is limited.

Your SLI is not working.
The numbers you need to monitor in order of appearance are:
GPU1 core clock vs GPU2 core clock
GPU1 shader clock vs GPU2 shader clock

You can see that your GPU1 core and shader clock is working at full speed MHz as it should for 3D games. On the other side your GPU2 core and shader is idlling at the lowest MHz speed (in order to save energy).
Only this shows that your GPU2 is not activated.

This is step #1 to know that something is not working as it is supposed to be.

Only AFTER you have GPU1 and GPU2 working at full speed, then you need to check
GPU1 usage vs GPU2 usage
BOTH GPUs should be working in the area of 75%-95% in order to have the SLI system working.

I do not know why you experience so many problems, I am sorry for this.

PS. run the game in window mode when you do your tests, just to make sure you imitate the same testing conditions as I did in my rig.

~S~
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.