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Ok, I've got it going too with 2 460 GTXs, thanks to this post 335th_GRAthos. I can see an improvement in FPS. However, I think Im getting some micro-stutter at times??? (could be Im crazy)....I'll have to do some more testing/tweaking when I get some more time.
Heres what I did so far in order: (1) updated to 280.19 nvidia driver (2) I swapped out the nv_disp.inf file with the one linked (3) Used Invidia Inspector to change (a) SLI compatibility bits (DX10): 0x000000F5 (b) NVIDIA predefined SLI mode on DirectX 10: SLI_PREREFINED_MODE_DX10_FORCE_AFR I hope changing the nv_disp.inf was correct. Wasn't sure if that was necessary with this beta driver also. Please let me know if you see anything wrong or if I can tweak something. I'll repost if I have any better results Thanks again for getting this working for me Last edited by katdogfizzow; 07-28-2011 at 05:03 PM. |
#2
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#3
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Does this fix "force AFR" work if SLI is disabled in the NVIDIA control panel? I just noticed my box was checked for Disable SLI. When I changed it to "Maximize 3D Performance", the game breaks with flickering and all sorts of craziness with 15fps. I must have done something wrong? I have to keep disabled SLI in this setting. Is this correct? or do I in fact not have SLI going? Looks like I dont...hmm Last edited by katdogfizzow; 07-31-2011 at 06:07 PM. |
#4
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As far as I know, Disable SLI at the control panel means that you do NOT have SLI. It is also easy to cross check whether your two cards are working. Look at my screenshots at the far right you can see I have the monitors for each of the GPU cards and they show different temperature and MHz frequency for each card with SLI working and not. ~S~ |
#5
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Very dramatic glitches and fps loss with SLI enabled...back to the drawing board I guess. Thanks for the help. Let me know if you have any ideas. ![]() This config did not work for me with or without the epilepsy filter. Last edited by katdogfizzow; 07-31-2011 at 09:01 PM. |
#6
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Ok, so I finally have SLI working and it had to with the Epilepsy Filter being unchecked. I read somewhere that this was the reason for SLI not working, so I checked it. Also, compatibility bits and AFR seemed to cause problems with my configuration.
So apparently, all it was as simple as checking/enabling the Epilepsy Filter. Still testing Code:
00, 31-07-2011 16:46:44, Hardware monitoring log v1.4 01, 31-07-2011 16:46:44, GeForce GTX 460,GeForce GTX 460 02, 31-07-2011 16:46:44, GPU1 temperature ,GPU2 temperature ,GPU1 usage ,GPU2 usage ,GPU1 fan speed ,GPU2 fan speed ,GPU1 fan tachometer ,GPU2 fan tachometer ,GPU1 core clock ,GPU2 core clock ,GPU1 shader clock ,GPU2 shader clock ,GPU1 memory clock ,GPU1 memory usage ,GPU2 memory clock ,GPU2 memory usage 80, 31-07-2011 16:46:51, 51.000 ,33.000 ,98.000 ,8.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,1002.117 ,135.000 ,1002.117 80, 31-07-2011 16:46:52, 53.000 ,33.000 ,99.000 ,6.000 ,40.000 ,40.000 ,1530.000 ,1590.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.367 ,135.000 ,998.367 80, 31-07-2011 16:46:53, 54.000 ,33.000 ,99.000 ,7.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.367 ,135.000 ,998.367 80, 31-07-2011 16:46:54, 54.000 ,33.000 ,99.000 ,7.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.367 ,135.000 ,998.367 80, 31-07-2011 16:46:55, 55.000 ,33.000 ,99.000 ,7.000 ,40.000 ,40.000 ,1500.000 ,1590.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.539 ,135.000 ,998.539 80, 31-07-2011 16:46:56, 56.000 ,33.000 ,99.000 ,9.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.508 ,135.000 ,998.508 80, 31-07-2011 16:46:57, 56.000 ,33.000 ,99.000 ,9.000 ,40.000 ,40.000 ,1500.000 ,1590.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.547 ,135.000 ,998.547 80, 31-07-2011 16:46:58, 56.000 ,33.000 ,99.000 ,9.000 ,40.000 ,40.000 ,1530.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.547 ,135.000 ,998.547 80, 31-07-2011 16:46:59, 56.000 ,33.000 ,99.000 ,9.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.547 ,135.000 ,998.547 80, 31-07-2011 16:47:00, 57.000 ,33.000 ,99.000 ,6.000 ,40.000 ,40.000 ,1500.000 ,1590.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,998.547 ,135.000 ,998.547 80, 31-07-2011 16:47:01, 57.000 ,33.000 ,99.000 ,9.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,995.406 ,135.000 ,995.406 80, 31-07-2011 16:47:02, 57.000 ,33.000 ,99.000 ,10.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,995.461 ,135.000 ,995.461 80, 31-07-2011 16:47:03, 57.000 ,33.000 ,98.000 ,14.000 ,40.000 ,40.000 ,1500.000 ,1590.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,995.406 ,135.000 ,995.406 80, 31-07-2011 16:47:04, 57.000 ,33.000 ,99.000 ,11.000 ,40.000 ,40.000 ,1500.000 ,1560.000 ,715.000 ,50.500 ,1430.000 ,101.000 ,1800.000 ,995.461 ,135.000 ,995.461 |
#7
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![]() Just to make sure I understood correctly, you got SLI working (after you found the error). Because from the code you posted above, looking at the differences between GPU1 and GPU2 in temp, shaders clock, it is obvious that only one GPU is active. ~S~ |
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