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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-31-2011, 06:00 AM
Blackdog_kt Blackdog_kt is offline
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Well, thanks for the screenshots Slatz. It seems to clear up the issue pretty convincingly.
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Old 07-31-2011, 06:59 AM
White Owl White Owl is offline
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I posted this video once before, but I think it's relevant to this discussion:



There are two collisions in this video. The first is a midair between a Bf-110 and a Spitfire, in which the Bf-110's wing is cleanly severed, while the Spitfire very unrealistically takes only light damage. The second collision is when that Spitfire bellies into the ground, and the right wing is removed along a very jagged looking break.

I'm thinking the code for severing wings in flight must differ from the code for losing wings to collision with the ground and/or static objects.
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Old 07-31-2011, 07:11 AM
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furbs furbs is offline
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Which ever way a wing is "torn" off it should not leave a cut like a laser has done it, i agree we might get the rip along weak point(so maybe its more of a snap?) but we should still see ripped and torn fabric and bent ends of struts.

It does smack of lack of "polish".
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Last edited by furbs; 07-31-2011 at 07:14 AM.
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  #4  
Old 07-31-2011, 09:57 AM
yellonet yellonet is offline
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It would be nice to have a more believable graphical presentation, it is probably quite fixable, but perhaps not very high on the priority list.

This was the result of a mid-air collision just now. It works sometimes.


Last edited by yellonet; 07-31-2011 at 10:46 AM.
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  #5  
Old 07-31-2011, 10:52 AM
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JG52Uther JG52Uther is offline
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All the torn wing pics seem to come from collisions!
Perhaps wings ripped off by gunfire are somehow handled differently?
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Old 07-31-2011, 11:00 AM
yellonet yellonet is offline
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Quote:
Originally Posted by JG52Uther View Post
All the torn wing pics seem to come from collisions!
Perhaps wings ripped off by gunfire are somehow handled differently?
I'm not sure, you can at least get both straight and torn cuts from collisions.
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