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#1
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Hey Guys,
So I've been looking for a certain troop and using this scanner I've been told they are for sale at a "Wizards Tower" er how do I find where this tower is? Daniel. |
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#2
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hmm, I sort of have the same problem, I can see the items listed, however it says something like Ellinia_3, building elf 01, where the hell is that? Im positive that the number after ellinia corresponds to a part of it(magic valley/great forest/valley of a thousand rivers) but I dont know which one, also the "buildings" names are rly random, I have to make a wild guess. I just wanna get some sprites, but apparently its not that easy...
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#3
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Well Elon is the elf island so you'll likely find some there, I did.
The Wizards tower I was looking for incidentally is the The Tower of Eventus in Debir, and even though you can get troops there you cannot sadly leave the tower with them. Daniel. Last edited by 1darklord; 09-01-2011 at 09:20 AM. |
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#4
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Does this work fro crossworlds? if not is there another scanner for the expansion?
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#5
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Looking for one for WotN. Scanner .zip file isn't available from op.
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#6
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It would be nice if someone could reupload it. The link from the original post is dead now, and you simply get an error showing it no longer exists and then redirects you to http://www.kingsbountygame.com/. I am kicking myself now, because I used to have the scanner, but then lost it from my last hard drive.
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#7
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Quote:
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#8
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Hi! I hope someone is still around to answer my question ^^;
I've got the editor and the scanner, both working fine. When I open savedata.txt everything is in English, but it's all code - I don't really know how to edit it. For instance, I'd like to add in a few items to complete a set (scanner says they aren't in my game), but I'm not sure how to start. Savedata.rpt is much easier to understand, but is there a way to change that file and have the changes apply to savedata.txt? The original reason I started looking into this is because there's a bug with the mob guarding the Endless Bridge, where I can't see the field, direct troops, or cast any targeted spells/abilities. I'd like to just...edit that mob out of the game. |
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#9
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Quote:
or u can use editor and put out items u need in shops, altars or heroes or else. use editor to delete the unit u want out of the game, just mark it and push delete button and save. Another solution is , play a mod, red sands extended have a ton of items and many shops, so if u like sets, check it out Hope it helps, happy gaming EA |
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#10
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Thanks for the quick reply! I'm trying to use the editor, but the problem is nothing seems to be 'named'. For instance, I'd like to add Knight's Shield to my game. I have the sword and the boots, so I did a search for them thinking I could copy-paste and just change the name, but I don't think that'll work:
Code:
{Y}{knight_sword}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 3 elements
{
{A}{lvars} = {rndid/4165880326}
{I}{id} = {139}
{A}{slruck} = {60,1}
}
{Y}{knightly_boots}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 3 elements
{
{A}{lvars} = {rndid/2024819896}
{I}{id} = {69}
{A}{slruck} = {22,1}
}
Is there a guide/cypher/list somewhere of what the items are called in the code? Or a file I can access? |
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