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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-24-2011, 05:25 AM
Thee_oddball Thee_oddball is offline
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Originally Posted by CaptainDoggles View Post
Call it what you will.

I suspect in time we will all learn that the clod servers logging off was a bug in the clod dedicated server code.
ok..then explain how they all (the servers) managed to talk to each other and decide to log off at the same time.

S!
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  #2  
Old 06-24-2011, 05:37 AM
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CaptainDoggles CaptainDoggles is offline
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No, I don't think I will.

Since I am not a developer I don't have access to the source code. Anything beyond "it's a bug" is merely conjecture on my part.

You don't know they "talked to each other"

You don't know they "decided to log off"

But you can infer from the fact that literally hundreds of games have working dedicated servers that it's not a problem with steam. It's a problem with this particular dedicated server. Use logic.
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  #3  
Old 06-24-2011, 10:42 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by CaptainDoggles View Post
Call it what you will.

I suspect in time we will all learn that the clod servers logging off was a bug in the clod dedicated server code.


You really don't know what you are talking about .

This isn't Twitter or some other social networking site, stop posting your random thoughts, someone might take you seriously.

Last edited by KG26_Alpha; 06-24-2011 at 11:06 AM.
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Old 06-24-2011, 02:49 PM
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CaptainDoggles CaptainDoggles is offline
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Show me logical explanations as to why I'm wrong then.
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  #5  
Old 06-24-2011, 04:10 PM
Warhound Warhound is offline
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I'm in Doggles camp to be honest.
Are you guys really convinced the error is in the Steamworks platform which is used by about 150! games since it's release in 2008 and only CLOD magically suffers from it?
To my understanding is just a protocol which needs to be coded into the game..if it's done right everything works, if there is an error somewhere in the gamecode you get bugs like this server problem.
Could compare it to your gmail timing out or being inacessible due to a faulty switch on your ISP's side. You can blame Google all you want and demand they fix it but until your ISP get's their stuff sorted nothing will change no matter how hard you shout.

http://steampowered.com/steamworks/gameservices.php

Last edited by Warhound; 06-24-2011 at 04:26 PM. Reason: added link
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  #6  
Old 06-24-2011, 04:15 PM
Orpheus Orpheus is offline
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Originally Posted by KG26_Alpha View Post
You really don't know what you are talking about .

This isn't Twitter or some other social networking site, stop posting your random thoughts, someone might take you seriously.
Same could be applied equally to you, I suspect, unless you've been involved in the writing of the multiplayer code? No? Thought not. I expect less rudeness from a site moderator, to be quite honest - and where do you suggest we post our thoughts on the game, if not in the game's forums? Sort your attitude out before resorting to snide comments; most of us here are capable of remaining decent in discussions and we expect the same from you.

Quote:
Originally Posted by Warhound View Post
I'm in Doggles camp to be honest.
Are you guys really convinced the error is in the Steamworks platform which is used by about 150! games since it's release in 2008 and only CLOD magically suffers from it.
To my understanding is just a protocol which needs to be coded into the game..if it's done right everything works, if there is an error somewhere in the gamecode you get bugs like this server problem.
Could compare it to your gmail timing out or being inacessible due to a faulty switch on your ISP's side. You can blame Google all you want and demand they fix it but until your ISP get's their stuff sorted nothing will change no matter how hard you shout.
Absolutely. It's far more likely, given the sheer number of multiplayer games using steam with no problems whatsoever, that the issue is in fact with CloD, not Steam. It's called common sense. We could do with a bit more of it around here, especially regards this particular topic.

Last edited by Orpheus; 06-24-2011 at 04:24 PM.
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  #7  
Old 06-24-2011, 04:17 PM
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CaptainDoggles CaptainDoggles is offline
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Someone who gets it!
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  #8  
Old 06-24-2011, 05:10 PM
KG26_Alpha KG26_Alpha is offline
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Equally a lot that don't and never will, so any further discussion explanation is as usual pointless to continue with them.

I will leave you to the usual blind stab in the dark critique of everything and anything.
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