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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-24-2011, 02:12 AM
Thee_oddball Thee_oddball is offline
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Gentlemen i think we need a little clarification here, not having a real time count of people on a HL lobby server because of people who do a direct connect is an inconvenience logging off ALL servers for no apparent reason is a fundamental flaw.

S!
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Old 06-24-2011, 04:05 AM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by Thee_oddball View Post
Gentlemen i think we need a little clarification here, not having a real time count of people on a HL lobby server because of people who do a direct connect is an inconvenience logging off ALL servers for no apparent reason is a fundamental flaw.

S!
Call it what you will.

I suspect in time we will all learn that the clod servers logging off was a bug in the clod dedicated server code.
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Old 06-24-2011, 05:25 AM
Thee_oddball Thee_oddball is offline
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Call it what you will.

I suspect in time we will all learn that the clod servers logging off was a bug in the clod dedicated server code.
ok..then explain how they all (the servers) managed to talk to each other and decide to log off at the same time.

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Old 06-24-2011, 05:37 AM
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CaptainDoggles CaptainDoggles is offline
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No, I don't think I will.

Since I am not a developer I don't have access to the source code. Anything beyond "it's a bug" is merely conjecture on my part.

You don't know they "talked to each other"

You don't know they "decided to log off"

But you can infer from the fact that literally hundreds of games have working dedicated servers that it's not a problem with steam. It's a problem with this particular dedicated server. Use logic.
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Old 06-24-2011, 10:42 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by CaptainDoggles View Post
Call it what you will.

I suspect in time we will all learn that the clod servers logging off was a bug in the clod dedicated server code.


You really don't know what you are talking about .

This isn't Twitter or some other social networking site, stop posting your random thoughts, someone might take you seriously.

Last edited by KG26_Alpha; 06-24-2011 at 11:06 AM.
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Old 06-24-2011, 02:49 PM
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CaptainDoggles CaptainDoggles is offline
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Show me logical explanations as to why I'm wrong then.
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Old 06-24-2011, 04:10 PM
Warhound Warhound is offline
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I'm in Doggles camp to be honest.
Are you guys really convinced the error is in the Steamworks platform which is used by about 150! games since it's release in 2008 and only CLOD magically suffers from it?
To my understanding is just a protocol which needs to be coded into the game..if it's done right everything works, if there is an error somewhere in the gamecode you get bugs like this server problem.
Could compare it to your gmail timing out or being inacessible due to a faulty switch on your ISP's side. You can blame Google all you want and demand they fix it but until your ISP get's their stuff sorted nothing will change no matter how hard you shout.

http://steampowered.com/steamworks/gameservices.php

Last edited by Warhound; 06-24-2011 at 04:26 PM. Reason: added link
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