![]() |
|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
The flaw is here, "Hyperlobby can only connect and monitor pilots that join via the Hyperlobby".
All Seeing Eye (RIP) and Xfire have no problem showing every server and their connected # of clients, letting you connect to them irrespective if the server is hosted on HL, through them or in any other way. On the CLOD subject..going by your words my guess is 1C softclub want money from hyperlobby as a 3rd party who makes profit (donations) from piggybacking on CLOD? Sad evolution but it's all too common these days and in a way understandable even if I wish it wasn't so. IF so (for all I know they just have to wait for the SDK or there's some other obstacle) and there are really alot of people who love HL and want it to support CLOD. Jiri/HL should set up a webpage with a counter towards the goal (price of the licensingfee) and see how much support they can muster, with the withdrawals done once the goal is reached. A word from the devs about how they see CLOD interacting with 3rd party apps and mods wouldn't go amiss in a future update. But isn't to be expected soon considering everything still seems to be very hectic right now... we'll have to wait for CLOD to succeed and things to calm down at the office. Last edited by Warhound; 06-24-2011 at 12:20 AM. Reason: typo's |
#2
|
|||
|
|||
![]()
Not sure why not seeing all the people in the server thru HL rates as a fundamental flaw. Hyperlobby should get alot of credit from the IL-2 community for years of basicly free service. I've found Steam very good for updating final downloads and rectifiying beta problems, but there seems to be very few people online. Not sure if Steam is showing all the available servers, or if COD is still too flacky to be enjoyed online.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#3
|
|||
|
|||
![]()
Gentlemen i think we need a little clarification here, not having a real time count of people on a HL lobby server because of people who do a direct connect is an inconvenience logging off ALL servers for no apparent reason is a fundamental flaw.
S!
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#4
|
||||
|
||||
![]() Quote:
I suspect in time we will all learn that the clod servers logging off was a bug in the clod dedicated server code. |
#5
|
|||
|
|||
![]() Quote:
S!
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#6
|
||||
|
||||
![]()
No, I don't think I will.
Since I am not a developer I don't have access to the source code. Anything beyond "it's a bug" is merely conjecture on my part. You don't know they "talked to each other" You don't know they "decided to log off" But you can infer from the fact that literally hundreds of games have working dedicated servers that it's not a problem with steam. It's a problem with this particular dedicated server. Use logic. |
#7
|
|||
|
|||
![]() Quote:
You really don't know what you are talking about . This isn't Twitter or some other social networking site, stop posting your random thoughts, someone might take you seriously. Last edited by KG26_Alpha; 06-24-2011 at 11:06 AM. |
#8
|
|||
|
|||
![]() Quote:
![]() |
#9
|
|||
|
|||
![]() Quote:
![]()
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#10
|
||||
|
||||
![]() Quote:
I was asked to provide an example of a flaw in HL and that was what I chose. |
![]() |
|
|