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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Some graphics anomalies as per previous beta, with lines of landscape in the middle of the sea, but gameplay much more smooth overall.
No apparent stuttering. Screen tearing with V-synch enabled and using trackIR has gone where it was very bad previously, although over land moving my head reduces frame rate quite significantly. All settings in game on very high/original, AA off. Aero off. CCC set with all 'application controlled' functions disabled and all 3D effects set to 2x. Tessalation disabled. Getting 25-35 FPS average on 'Bomber Intercept' mission with medium clouds which is very playable. 18-25 FPS average on 'Free Flight - England' mission overland which is still playable, but with no clouds. The addition of clouds reduces frame rate to 12-18 average, sometimes dropping to 9 or 10 average close to the grass. i7 860 @2.8ghz, 6 gig DDR3, ATI 5770. 1920x1080 This is now really getting somewhere and as you can see, my system is by no means top of the range, although I think it's still above 'recommended' specs, apart from maybe the graphics card. Last edited by ATAG_Dutch; 04-28-2011 at 04:54 PM. Reason: forgot screen res. |
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#2
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Great work thx a lot!
Started really to enjoy this game (and I am one of those flightsim jerks who invested a lot into his passion...see below). Was getting min 23, max 38 and average 32 on the bomber intercept mission. Now I get a great slideshow: MIN 4, MAX 16, average 9.4 for the same mission (no other change) Fantastic !!! This destroyed the whole gameplay. Sh.t happens and not all patches are successful immediately for everybody but this is an utter catastrophe My triple SLI setup was fully loaded before with the previous patch but having this stuff watercooled...who cares Now it is loaded at a gentle 9 percent for GPU 3, 12 percent for GPU 2 and 41 percent for GPU 1. CPU multicore is certainly better: before core 1 was loaded at 84% and almost nothing elsewhere, now almost all cores kick in. However, overall CPU utilization was 10% before, now it is 11% (Clap clap clap). Now can somebody tell me how to do a roll back to the last patch so I can fly again ...or do I have to dig out Wings of Prey, switch to UP 3.0, HSFX 5.1 or enjoy my 767 in FSX??? |
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#3
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Click 'Local Files' tab > Click 'Verify Integrety Of Game Cache' ...and calm lol |
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#4
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Thx for the advice
I am running AIDA64 on my Logitech G19 screen which gives me realtime info about essential items (FPS is tested with FRAPS). So I had all three GPUs work at full load with the last beta patch. No stutter, smooth gameplay and temperature around 64 degrees Celsisus thx to watercooling. Now basically the whole is unplayable and I had to go back to previous full version (back to 32 FPS average with bomber intercept). And no I did not modify anything inside the Nvidia control panel...High quality everything else is standard. Last edited by Eckhart; 04-28-2011 at 03:36 AM. |
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#5
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#7
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And I don't use Aero so why should this interfer? Go Maple Leafs Go (...in fact they are not better than this patch) |
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#8
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Eckhart, sorry to see your have trouble.
This beta is working very good for my system. Thanks for the map also. flyer01 Intel core Duo E8600 @ 3.33GHz Ram 4GB 550 watt power supply Video card GTX 470 1280 MB GDDR5 MOBO- Gigabyte GA-EP45_UD3P Duel partition Windows XP Pro 32bit. Windows 7 64 bit. CoD in W-7 64 bit |
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#9
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Feedback with nVidia 3D Vision
Previous IL2 sims were fantastic in 3D (back when nVidia's stereoscopic 3D drivers supported OpenGL), so I was really looking forward to being able to play CoD in 3D too. This is the first patch which has enabled me to do so (thanks to fullscreen mode working now) but unfortunately there are a lot of issues which make it pretty much unplayable in 3D: -Shadows, sun glare, the skybox and water are all rendered incorrectly at screen depth. -Text HUD labels on aircraft (showing range etc) are also drawn at screen depth rather than at the depth of the object they're labelling. -When distant smoke effects are partially obscured by a nearby object, only those parts of the smoke which would have been visible from the normal 2D perspective are drawn. (When playing in 3D, each eye should be able to see areas of the smoke on either side of the intervening object which wouldn't have been visible in 2D). I realise that getting the sim to work well in 2D is a higher priority in the short term, but it would be great if these issues could also be addressed after that. Of all the major flight sims currently available, CoD is the only one which is effectively unplayable in stereoscopic 3D -not an ideal situation for what's intended to be the foundation of a new series which is planned to last 5-10 years (by which time the only serious gamers still playing in 2D will be those lacking two eyes). Cheers, DD Last edited by DickDastardly; 04-28-2011 at 05:50 AM. |
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#10
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rgr.. thx. Enjoy the break.
__________________
Intel Core i7 980X EXTREME 12 Gig RAM 480 gig Samsung 830, SSD 2 x EVGA 680GTX's Win 7 64 Pro Single 27 inch Monitor Track IR 5 HOTAS Warthog SIMPEDS Pedals |
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