Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-28-2011, 05:54 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Anyone know whether this patch gives the spitfire tracers now?
  #2  
Old 04-28-2011, 06:11 AM
gonk gonk is offline
Approved Member
 
Join Date: Feb 2011
Posts: 78
Default

still have tessellation problems, where you see land out at sea and sea on the land....

Clouds make the whole screen flicker when flying through them.... epi filter set and not set... same problem
__________________
Intel Core i7 980X EXTREME
12 Gig RAM
480 gig Samsung 830, SSD
2 x EVGA 680GTX's
Win 7 64 Pro
Single 27 inch Monitor
Track IR 5
HOTAS Warthog
SIMPEDS Pedals
  #3  
Old 04-28-2011, 06:19 AM
slm slm is offline
Approved Member
 
Join Date: Oct 2007
Posts: 160
Default

FPS is worse than in the previous beta patch (which was worse than the previous official patch).
Now there are also strange white texture errors in lower part of the screen when flying over sea. Also more stutters when flying near enemy planes (like the quick mission where you intercept DO-17s at low level), which reduces playability a lot. When trying Free hunt quick mission after a while the game just stopped.

This seems to be the worst of the last 3 patches in my WinXP PC.
On the positive side I like the new? "engine smoke when plane starts diving" visual effect.
  #4  
Old 04-28-2011, 03:20 PM
Robin2k7 Robin2k7 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 82
Default

fore the first time i need to say this patch don't work fore me at all ...it seems everything is back to how it was .

stutters , glitches , low frame rate and last but not least .....my screen is flickering , what you normally see if your video card cart is broke .

going back to 2COD_14214 patch !~!
  #5  
Old 04-28-2011, 03:32 PM
hockeywarrior hockeywarrior is offline
Approved Member
 
Join Date: Apr 2009
Posts: 43
Default

The previous patch totally killed any performance gains that I had so far from all of the previous patch work.

This patch brings back most of those performance gains thankfully, so I appreciate that. That said, I don't see any improvement regarding the remaining major game-breaking issues that I have, such as:

1) The inability to fly Spitfires and sometimes Hurricanes without CEM turned on because the AI limits the RPM to levels so low that you can't catch enemy planes, essentially making the British campaign impossible.

2) The really bad input lag in the game that affects joystick movements, looking around, using the mouse, and keyboard input and makes it nearly impossible at times to pull off precise gunnery, especially with the crazy AI ...

3) Terrible AI that doesn't follow the laws of physics and pulls impossible stunts -- even worse than in IL2 1946. I know they say it's being worked on for next patch, but it's worth mentioning because it prevents me from having any fun with the game.

4) The generally completely broken campaigns on both sides, buggy quick missions, and the totally pointless airplane editor where none of your changes are saved. In general, all of the broken features of the game that don't add any replay value.
  #6  
Old 04-28-2011, 03:55 PM
Victorlz Victorlz is offline
Registered Member
 
Join Date: Jan 2010
Posts: 8
Default

Thanks a lot.
My fps have a good improvement in my 8800gt, core 2 duo 2gb, and most of the problems with the other patch are gone. Over the Channel I can fly with more than 80 (!) fighters in the air, with exelent fps at hight altitude, with shadows on, and textures hight. Over the land my fps still low, but it´s a little better.
  #7  
Old 04-28-2011, 04:29 PM
JG4_Greif's Avatar
JG4_Greif JG4_Greif is offline
Approved Member
 
Join Date: Oct 2007
Posts: 11
Default

I have the same problem as MadTommy. I get launcher crash more often. If I go on the channel map I can be sure that if I end the mission I will get a launcher crash. Maybe it is because I only have 3 gig Ram. The rest works fine for me, fps are good.
All details on med, except Model-Details and Texture quality on high VSync and Streets on in 1680x1050 (27-29 fps on BlackDeath track)

Beschreibung
Stopped working

Problemsignatur
Problemereignisame: APPCRASH
Application Name: Launcher.exe
Application Version: 1.0.0.0
Application Timestamp: 4d6e3d08
Fault Module Name: DINPUT8.dll
Fault Module Version: 6.0.6001.18000
Fault Module Timestamp: 4791a672
Exception Code: c0000005
Exception Offset: 00015b7b
Betriebsystemversion: 6.0.6002.2.2.0.256.1
Gebietsschema-ID: 1031

Beschreibung
Stopped working

Problemsignatur
Problemereignisame: CLR20r3
Problemsignatur 01: launcher.exe
Problemsignatur 02: 1.0.0.0
Problemsignatur 03: 4d6e3d08
Problemsignatur 04: maddox
Problemsignatur 05: 1.0.0.0
Problemsignatur 06: 4db85185
Problemsignatur 07: 238e
Problemsignatur 08: 153
Problemsignatur 09: System.AccessViolationException
Betriebsystemversion: 6.0.6002.2.2.0.256.1
Gebietsschema-ID: 1031

MS Windows Vista SP2
Intel Core2 Quad CPU
Q 6600 @ 2,40 GHz
3,0GB Ram
NVIDIA GeForce GTX 260
__________________
  #8  
Old 04-28-2011, 03:44 PM
jibo jibo is offline
Approved Member
 
Join Date: Mar 2011
Location: Paris
Posts: 230
Default

i agree with FS~Phat this needs furthers investigations but SLI/Crosffire may do wonders with this game when fully supported, by easing frame workload and memory bus jamming, i have run some tests with 6xxx cards
  #9  
Old 04-28-2011, 03:48 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Been getting launcher crashes since this patch: Never happened before this patch.

Code:
Problem signature:
  Problem Event Name:	BEX
  Application Name:	Launcher.exe_Launcher
  Application Version:	1.0.0.0
  Application Timestamp:	4d6e3d08
  Fault Module Name:	StackHash_d8a9
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	00000000
  Exception Offset:	ffe1ffe1
  Exception Code:	c0000005
  Exception Data:	00000008
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	2057
  Additional Information 1:	d8a9
  Additional Information 2:	d8a919e104c2a59ece3aaebd079c7417
  Additional Information 3:	6f1d
  Additional Information 4:	6f1d3906840a536e25641f6b4441da2a
and

Code:
  Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	Launcher.exe_Launcher
  Application Version:	1.0.0.0
  Application Timestamp:	4d6e3d08
  Fault Module Name:	KERNELBASE.dll
  Fault Module Version:	6.1.7601.17514
  Fault Module Timestamp:	4ce7bafa
  Exception Code:	e06d7363
  Exception Offset:	0000b727
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	2057
  Additional Information 1:	f0ed
  Additional Information 2:	f0ed5a8d25eeb2e582be15cddcf88eb8
  Additional Information 3:	e36e
  Additional Information 4:	e36e6f45c53e5f03b9fe0e635f023b3a
  #10  
Old 04-28-2011, 06:22 AM
Helrza Helrza is offline
Approved Member
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 214
Default

Ive also got a bit of stuttering from this patch (14305). The last beta patch (14214) worked very well, next to no stuttering, and i was even able to enable cockpit and ground shadows.

I'd backed up the old patched version, and did some swapping between this and the lastest beta version to see wat could be causing these new stutterings. One thing i did notice was the rendering of the trees compared to the last patch, and i think this might be contributing. If someone else would like to check this... just so i dont think im bonkers

Patch (14305) - I zoomed in and watched wat was happenng and noticed with the new beta at a further distance they appeared in blocks and as they rendered whn u got closer, it seemed to be timed with the slight stuttering. It also appeared to do it as distant land was poping up.

In the last beta patch (14214) i didnt see the stuttering as trees and land was appearing.

I also noticed some buildings such as a few hangers doing the building pop-up stutter, but doesnt happen very often.

Clouds, SSAO, land shading and land detail still cause the most reduction with fps on my system across all the patch's. Everything else is able to be run at full.

Another thing id like to point out, dont know if its been mentioned or not, but looking directly forward out the cockpit causes a 8-10fps loss.. anyone else notice this?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.