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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-25-2011, 08:53 AM
kendo65 kendo65 is offline
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6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

...

BOBC
I think, possibly, that the sound may have been an area they felt they could get away with temporarily given the amount of other things that obviously were unfinished.

Because sound is pretty much a 'bolt on' self-contained module that doesn't impact on or potentially break any other features of the sim, it may have been viewed as being of low importance at this stage. There are many other areas where not getting it right will cause problems elsewhere - quite a few which are still being fixed now . Priority would have been given to them.

The question is what their strategy will be for addressing this in the future? With modding potential being built in as a base feature of CoD I think it's very possible that their thinking always may have been to leave it to third parties.

When the SDK is released I suspect sound will be one of the easiest things to change - either by some of the modders who have worked on il2, or by other companies (success of CoD obviously a requirement here).

I could imagine a variety of 'soundpacks' being available - as well as 3rd-party created crew chat, radio comms chat, etc.

As we saw with features in old il2 those specialising in one small niche can often devote more time and effort to getting it really good than the original developers can.
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Last edited by kendo65; 04-25-2011 at 09:03 AM.
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  #52  
Old 04-25-2011, 09:35 AM
Langnasen
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I could care less what the planes sound like in external view (excepting, of course, the sounds of other planes as they fly close to mine). The sound from my cockpit however is very important, and CoD fails very badly on that score. The engines sound like a car's and the lack of wind-noise AND engine-noise variation/volume, especially with the cockpit opened and then leaning my head out of it, make a travesty of the sound-coder's work. In flight, canopy closed, headphone's on, the sound should be rather muted (single-engine fighter). But it should be a beast of a noise, sat between a pair of DB601s (Me110). Canopy open...come on.
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  #53  
Old 04-25-2011, 10:48 AM
MadTommy MadTommy is offline
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Has ANYONE flown any of the featured planes at 10,000 feet? Using 1940 fuel? Whilst wearing a leather helmet?.. etc etc..

I'll answer my own question with a fair amount of certainty...NO.

I have no idea if the sounds are correct, they certainly sound good to me when i'm flying with my 5.1 headset turn up loud!

Youtube clips are not worthy of real critique. 99% of the 'realism' complaints on these forums have zero evidential backing. People are too used to movie effects which are comical. Real life is a lot duller!
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  #54  
Old 04-25-2011, 12:35 PM
reflected reflected is offline
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Has ANYONE flown any of the featured planes at 10,000 feet? Using 1940 fuel? Whilst wearing a leather helmet?.. etc etc..

I'll answer my own question with a fair amount of certainty...NO.

I have no idea if the sounds are correct, they certainly sound good to me when i'm flying with my 5.1 headset turn up loud!

Youtube clips are not worthy of real critique. 99% of the 'realism' complaints on these forums have zero evidential backing. People are too used to movie effects which are comical. Real life is a lot duller!

LoL...dude get your tongue out of 1c's backside, because I can't understand what you're saying

I've heard real Spits and I don't think I'm alone with that.
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  #55  
Old 04-25-2011, 12:38 PM
Ali Fish
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i have had a thought.

Possibly 1C have left the sounds for us to mod. Clearly its a hot topic. and given the inevitable occurances where modding is concerned. why not just leave it to the community.
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  #56  
Old 04-25-2011, 01:05 PM
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philip.ed philip.ed is offline
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Ali, with that in mind, why not leave the community to do everything? because form looking at the mods for Il-2, nearly every aspect of the game can be improved....

honestly, until Luthier says something, we will never know. Either a lot of the features are placeholders, or they have really just given us a poor product which needs a lot of work.

They're working flat out at the moment, so I don't know if we'll get an official statement, but here's to hoping we will.
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  #57  
Old 04-25-2011, 01:49 PM
sgt fury sgt fury is offline
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CFS2 enthusiasts have uploaded over time most of the original engine sounds for almost all the WW2 military planes.
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  #58  
Old 04-25-2011, 09:56 PM
BOBC BOBC is offline
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Quote:
MadTommy ...Has ANYONE flown any of the featured planes at 10,000 feet? Using 1940 fuel? Whilst wearing a leather helmet?.. etc etc..

I'll answer my own question with a fair amount of certainty...NO.

I have no idea if the sounds are correct, they certainly sound good to me when i'm flying with my 5.1 headset turn up loud!

Youtube clips are not worthy of real critique. 99% of the 'realism' complaints on these forums have zero evidential backing. People are too used to movie effects which are comical. Real life is a lot duller!
Decent examples DO exist !

In cockpit DB605 noise, does the sim sound like this ? Its at 7mins 1 sec into the video, a decent length of in cockpit.


If this is an uncovered mic, then the human would hear a slightly more muffled version, but not by much. Cloth helmet with leather covered ear pieces. The Luft helmet WW2 would not mask the sound much, ever tried one on , I have. You can her speech just about with it on.

Also does the external sound like this ?

Have Oleg and team ever proven themselves with accurate engine sounds, as patches to their sims, just wondering if in fact they are capable ?

BOBC

Last edited by BOBC; 04-25-2011 at 10:01 PM.
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  #59  
Old 04-26-2011, 01:03 AM
Havoc04 Havoc04 is offline
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@BOBC VERY GOOD example of WHAT does exist out there. Some of these fellows on this and other forums are either deaf or hate the idea of IMMERSION! Simulation basically comes in 2 parts Visual and Audio. Yep the visual is there and they have done a DAMN fine job.

Audio is where it lacks poorly and needs that to make it a TOPNOTCH sim (as well as other bugs) But its early days and i have faith that all will be soughted in time

Personally i'd love to know if most of these folks around here that played 1946 had added mods to improve the game not withstanding sounds and especially ENGINE sounds. Pot calling the kettle black really

Its not about wether i HAVE sat in a cockpit and heard a Merlin or Daimler rev at 4000rpm! Its about what sound GREAT and makes you feel you're part of the sim. The engine sounds atm DON'T do that!!! Fine if people are satisfied with what they have. Hats off to you, and I'm glad you like the stock sounds. But i think for the majority of others, its not very good at all. And would like to hear more. And yeah a lot of our hearing has come from movies, airshows etc. BUT its what we have heard that influences us.

Regards

Last edited by Havoc04; 04-26-2011 at 01:09 AM.
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  #60  
Old 04-26-2011, 02:19 AM
Prop~Strike Prop~Strike is offline
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Quote:
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Decent examples DO exist !

In cockpit DB605 noise, does the sim sound like this ? Its at 7mins 1 sec into the video, a decent length of in cockpit.

BOBC
Wow....nice video.... When watching and listening to this, it really makes it obvious how proper sounds just have to be a part of this sim for real immersion. That is not just a plane - it is aviation art.

It will be great when all the sounds are corrected either by the developers or the community.

BTW.... check out the cockpit shadows in the video - they really look like the ones we have in the game... I bet they weren't affecting his FPS though!!
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