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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-24-2011, 09:22 PM
BOBC BOBC is offline
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The noob(lol) sounds does indicate that the game was rushed and they just had to slap some sounds in there.
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many.

With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done.

BOBC
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  #2  
Old 04-24-2011, 11:56 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by BOBC View Post
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many.

With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done.

BOBC

I've flown model aeroplanes that sound hornier than any aircraft in this sim, and I can state quite categorically, without any kind of internal debate, that quite honestly, I don't care.

I've got this thing running smoothly now, and the feeling of realism from in cockpit leaves me speechless.

The external views could sound like badger flatulence as far as I'm concerned, and I wouldn't give two hoots.

It'd be great if they sounded like real Merlins/DB601's, but I'm more than happy to wait.

Just think what it'd be like if CoD was perfect from the off...

We'd have nothing to look forward to.

Apart from our summer holidays that is.
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Old 04-25-2011, 12:34 AM
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raaaid raaaid is offline
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you should try a subwoofer

actually the winds so scarry i wouldnt mind turning it off
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Old 04-25-2011, 09:35 AM
Langnasen
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I could care less what the planes sound like in external view (excepting, of course, the sounds of other planes as they fly close to mine). The sound from my cockpit however is very important, and CoD fails very badly on that score. The engines sound like a car's and the lack of wind-noise AND engine-noise variation/volume, especially with the cockpit opened and then leaning my head out of it, make a travesty of the sound-coder's work. In flight, canopy closed, headphone's on, the sound should be rather muted (single-engine fighter). But it should be a beast of a noise, sat between a pair of DB601s (Me110). Canopy open...come on.
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Old 04-25-2011, 10:48 AM
MadTommy MadTommy is offline
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Has ANYONE flown any of the featured planes at 10,000 feet? Using 1940 fuel? Whilst wearing a leather helmet?.. etc etc..

I'll answer my own question with a fair amount of certainty...NO.

I have no idea if the sounds are correct, they certainly sound good to me when i'm flying with my 5.1 headset turn up loud!

Youtube clips are not worthy of real critique. 99% of the 'realism' complaints on these forums have zero evidential backing. People are too used to movie effects which are comical. Real life is a lot duller!
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Old 04-25-2011, 12:35 PM
reflected reflected is offline
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Originally Posted by MadTommy View Post
Has ANYONE flown any of the featured planes at 10,000 feet? Using 1940 fuel? Whilst wearing a leather helmet?.. etc etc..

I'll answer my own question with a fair amount of certainty...NO.

I have no idea if the sounds are correct, they certainly sound good to me when i'm flying with my 5.1 headset turn up loud!

Youtube clips are not worthy of real critique. 99% of the 'realism' complaints on these forums have zero evidential backing. People are too used to movie effects which are comical. Real life is a lot duller!

LoL...dude get your tongue out of 1c's backside, because I can't understand what you're saying

I've heard real Spits and I don't think I'm alone with that.
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  #7  
Old 04-25-2011, 12:38 PM
Ali Fish
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i have had a thought.

Possibly 1C have left the sounds for us to mod. Clearly its a hot topic. and given the inevitable occurances where modding is concerned. why not just leave it to the community.
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  #8  
Old 04-25-2011, 08:53 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by BOBC View Post
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

...

BOBC
I think, possibly, that the sound may have been an area they felt they could get away with temporarily given the amount of other things that obviously were unfinished.

Because sound is pretty much a 'bolt on' self-contained module that doesn't impact on or potentially break any other features of the sim, it may have been viewed as being of low importance at this stage. There are many other areas where not getting it right will cause problems elsewhere - quite a few which are still being fixed now . Priority would have been given to them.

The question is what their strategy will be for addressing this in the future? With modding potential being built in as a base feature of CoD I think it's very possible that their thinking always may have been to leave it to third parties.

When the SDK is released I suspect sound will be one of the easiest things to change - either by some of the modders who have worked on il2, or by other companies (success of CoD obviously a requirement here).

I could imagine a variety of 'soundpacks' being available - as well as 3rd-party created crew chat, radio comms chat, etc.

As we saw with features in old il2 those specialising in one small niche can often devote more time and effort to getting it really good than the original developers can.
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Last edited by kendo65; 04-25-2011 at 09:03 AM.
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