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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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See the way it would work would be the high engine RPM sound will fade out to say -3db and at the same time the Overspeed sound will fade in to say +3db. Then the reverse to return to normal. This shows also that the sounds are very far from complete with wholey missing files too. |
#2
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Oh, BTW, if anyöne considers sound to be less important for immersion and atmosphere, get hold of a copy of "Dead Space'. A game that really shows why sound can make an incredible difference! CloD sounds awful externally, I hope we can get a Jafa or Tiger sound mod in the future. Cheers MP
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#3
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#4
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Yeah work on that viking attitude of yours please, I was trying to help.
secondly, about the parachute, you're doing it wrong. I've seen this happen on occasion with other AI parachutists, so I assume there is some kind of % chance that the chute will fail (just like in real life). Maybe you are just winning the lottery over and over again ![]() |
#5
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Who said anything about "viking attitude" lol, that Viking crap was just fooling around my man.
But yeah, I've read up on it now and apparently the Germans had a crappy success rate of chute opening or not IRL too! But how am I doing it wrong? The pilot wears a chute, jettison canopy, bail out and wait for him to open the chute. I can see him pulling the release chord and everything. Sorry if I hurt your feelings. "Smartass" is hardly anything I'd say if I really wanted to tick someone off so you surprised me a bit there. You were just stating the obvious and that *wink* led me on to that maybe you trolled just a little. |
#6
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Peace.. |
#7
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Sounds are probably placeholders, so I stopped whining. I'm waiting for some info when we can expect proper ones. These current sounds are bad even for a joke. The devs are probably working on the final ones, so I sit back and wait. I hope it will match the fantastic eye candy we got.
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