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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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They fire roughly 2 kg of ammo per second, that's 32kg in total, against an aircraft that weighs around 9000 kg. |
#2
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Anyway, if you fit the plane all with tracers, this will give you more of an indication of the rate of fire (which is still a bit low considering what is supposed to be spewed) |
#3
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My knowledge on the this subject is good. I'm well aware that the RoF of the 8 x .303 is 160 per second, I'm also well aware that the grouping from a moving platform into a moving target would not be tight or as you put it hitting a 'dime'. There are simply too many variables. Also as I said earlier I'm talking RL. So, why did the RAF change over to cannons, why did the LW remove AP from thier ammo belts? Why didn't every german bomber that was hit with a good burst not fall appart? Because it's not as simple as you're trying to make out. What exactly is your point? That you should be sawing aircraft in half? Last edited by winny; 04-20-2011 at 09:51 AM. |
#4
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Yes certain portions of the bombers have become armoured (very small areas though), yes the RAF and LW wanted to make more damage per round or even shoot down the plane in one shot. This doesn’t mean that nothing was happening with the plane whilst under fire from machine guns. The shift had probably more to do with planes having only one or two opportunities to make passes on enemy planes due to fighter cover and bomber formation defensive fire and having to down these planes within these limited opportunities rather than what is currently modelled in COD, namely if it’s not on a vital area, nothing happens. I compared a mini gun's rate of fire (in real life) with the rate of fire of the Hurricanes and Spitfires (also in real life). I’ve also tried to show that at 1.5 meter variance on 150m is almost of no importance if compared to the sheer volume of bullets being fired. I'm trying to show people that they blatantly except that a mini gun of the same calibre would basically destroy a soft skin target in seconds, but when it comes to WW2, a platform that had 3 times the rate of fire, it is dubbed as inefficient and the game is modelled after this assumption. Why not simulate what the bullet does and then come up with the effect on the plane? Yes, it is not as good as HE, but it is not supposed to be useless, far from the contrary. Some people, me included can easily see the error in this from firing 6 to 7 second burst accurately on the surface of the plane and basically nothing happens. That would account for almost 1/4 of the ammo load and there should be a tare of 7 meters on the enemy plane. Instead, we are told that nothing of importance was hit and as a result had no effect. Well BS to that. Why is the 32kg vs 9000kg not relevant? (Isn't it 26 seconds, I forget). Firstly those 32 kg worth of bullets if put one next to each other would cover an considerate area. If fired at a wing and none of the planes components were damaged and only skin was removed on both sides, which would leave no surface for lift almost. Secondly, that 32 kg is travelling at subsonic speed while the bomber is doing maybe 300mph. Anyway, it’s not a wrestling contest between the force of the bullets and the force of the bomber to knock the plane out of the air; those bullets penetrate the skin of the plane. Thirdly, the plane is somewhat in motion and I would think that tears would easily form where massive holes or even perforation appear in the surface of the plane due to air pressure against the weakened surface. I actually do appreciate your opinion on this subject. Last edited by Fredfetish; 04-20-2011 at 11:10 AM. |
#5
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First of all check how many bullets do actually hit. Then think how small and low powered the bullet is without HE shell. Plus the WW2 .303 bullets were not as effective as modern ones, and as the bullets and guns themself might not be perfecly manufactured the bullets made a sort of shotgun effect, and everyone knows that shotgun is not great gun for sniping. After that think how small the target you can hit is when firing from dead 6. Also as it has been said there is not much to damage exept the skin in the rear part of the plane.
What I´m trying to say is that you shoot a 2second burst, maybe 25% of the bullets hit the target. The bullets might or might not hit anything vital or just fly straigth throught the plane. After most of the bullets have been wasted missing compitely or on tearing just the skin of the plane and not the structure itself will land in the armored parts or parts that might not be vital for flying the plane. Your radio, pneumatics, hydraulics, gunsight, engine parts, parts of control surfaces, lots of internal damage, pilot wounded etc might be missing but the plane is still flying. Think how many times have you been damaged and you have not even noticed you have been hit. This happened also in IRL as many pilots flew home just to notice that a bullet has missed their head just a few centimeters. So even if you can not see the damage does not mean that it is not there. The plane might fly for minutes, or fly for hours but still be damaged beyond repair or crash at landing or under high G load because of the damage. EDIT: And Fredfetish: Basicly just try to hit something important and the planes start to fall. I understand what you are thinking and going after and you are mainly right, but you don´t take all the effects and things to considerations EDIT2 Oh and this game is now much much more realistic as the planes do not always disinigrate or blow up but die slowly. Of course I have been able to blow quite many HE111´s with hits in the fueltanks but mainly I move over to the next target after I see smoke or pilot killed. Last edited by Pyrres; 04-20-2011 at 11:49 AM. |
#6
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Ok, so why is the car in the video you posted still recognisable as a car? It's not been cut in half, the roof is still on. Have you got a collander at home, it's full of holes but still remains strong. I'm not saying nothing would happen, the crew would testify to that, but history tells me that it was very difficult to bring down Bombers by firing into the fuselage. Engines and wings are a different story. I do believe all the points I've made are valid. Tumbling rounds, movement, lack of HE, ballistics, historical evidence etc, and the fact that a 9000kg machine can easily absorb 32kg's worth of bullets (providing nothing critical is hit). In theory it would be possible to hit the same small spot and 'cut' through something structurally, but the airframe is a very small percentage of the actual aircraft and the chances of hitting one spot that would make the whole section fail are very small. The airframe is designed to deal with supporting 9000kgs upto 3 or 4 g (if not more) it's strong. EDIT: I'm not even sure what I'm arguing against. What is the point you're making? (No sarcasm here, just a genuine question) Last edited by winny; 04-20-2011 at 12:13 PM. |
#7
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Edit: I forgot to mention Pyrres who also helped convence me. Thanks! Last edited by Fredfetish; 04-20-2011 at 12:24 PM. |
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