Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2011, 04:17 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

I wouldn't mind betting that if the engine spluttering thing gets fixed the bouncy needles will be magically fixed too....
Reply With Quote
  #2  
Old 04-16-2011, 09:53 PM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

Service ceiling issues have been directly brought up with Devs as a HIGH priority element to address.
Reply With Quote
  #3  
Old 04-16-2011, 09:56 PM
dali dali is offline
Approved Member
 
Join Date: Feb 2010
Posts: 49
Default

eh, needles...there are other things which are unfortunately far from the "suspension of disbelief"...
Reply With Quote
  #4  
Old 04-17-2011, 07:07 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Bump
Reply With Quote
  #5  
Old 04-17-2011, 11:43 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Dear Luthier and talented developers at Maddox Studios,

I bought your game. I think it is an unpolished huge diamond. Something very special. One reason is your incredible attention to detail in bringing these old machines to life again. I had misconceptions. Expectations that were wrong. Your simulator teaches me things I would never have learned from reading books or watching videos. It corrects my misconceptions. When I learn about these changes; actual efforts; to move away from that to meet some people's ignorant expectations, I become saddened and feel as if this precious simulator is being desecrated and corrupted.


As a paying customer I ask that you carefully consider the following request:
  1. Revert these changes to what closest represents reality.
  2. Adopt a policy of changing people's expectations through education. For example, a FAQ in the game's readme, and in forums. This takes less effort, development time and is simpler. The laser-tracer issue you defended and altered people's expectations, and we have our straight realistic tracers.
  3. If there is a hardcore market requirement for dumbed down gauges and engine behavior, include it as option in the game settings. A unique option for gauges would be ideal. If pressed for time, it can also logically be part of 'complex engine management'.
Thank you for considering my request.

Last edited by MikkOwl; 04-17-2011 at 11:46 AM.
Reply With Quote
  #6  
Old 04-17-2011, 12:01 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

+1

Bouncy needles, ridicoulus! There are still people having problems even running the game, focus on those issues instead, prioritize people, prioritize!

P.S Fix the god damned radio comms already.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.