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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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+1 on this.
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Gigabyte MA790FX5-UDP Phenom II X4 955 BE 3,4 GHz 8 GB DDR3 1333 Raid 0 Array 2x Radeon XFX HD6870 1GB |
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#2
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+1 for realism, make the simpler version an option
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#3
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+10
If it's not broken, don't fix it |
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#4
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+1
Agree 100% with OP. Cheers /Ted PS I waited over a year to post on something really worthwhile and important. I´ve always had faith in the developers to make this sim shine, so taking something away is a bit, well, sad really. Anyway, keep up the good job. Last edited by fantated; 04-16-2011 at 09:53 AM. |
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#5
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I am kind of getting fed up with this. We go from one extreme to another in these patches. A few people moan about something and suddenly it is changed...not just a small amount but drastically.
The whole negative G cutout was not an issue per sa more of a very slight tweak so it wasn't on such a hairline when flying straight and level in a well trimmed aircraft. What we have now is a Spitfire that can match the 109 in a dive. The bouncy instruments is probably a compromise. No one can validate whether the needles bounced as much as they do in the game so rather than drastically get rid of the bounce completely just reduce the amount of bounce slightly. It's a game of compromise not one of extremes. I want realism but at the same time not one of us can validate the exact details of a Spit Mk1. So Luthier get a grip and rather than go from one extreme to another just tweak slightly for the greater good! |
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#6
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+1 for sure
If people asked for digital display in cockpit would you do so ? please keep on track ... |
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#7
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+1
Im with HamishUK, If peoples complain about mechanical instruments do not means that we want electrical one, this is the oposite extreme. Mechanical intrument aould have been programed much better, and do not vibrate for all the event in the game in same intensity, wind guts, engine failures etc... |
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#8
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Yes, keep the realism, the cut out was not a problem here. But I'm wondering why the Spit and the other planes are shaking the epileptic dance above 10.000ft. Since the last patch the shaking is slightly improved, I think it is caused by the carburetor, but how to avoid the shaking? I don't think that the real pilots were sitting on epileptic machines...
Also the instruments shaking is useful, in the real erly Spit, if the rpm needle shakes -100/+100 rpm it means there is a problem with one of the magnetos. ps the shaking problem is at full CEM. When you set the full automatic pilot, the shaking disappears, as well the cut out. Maybe the Ai is flying without full CEM? Last edited by utu; 04-16-2011 at 10:51 AM. |
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#9
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+1
Please keep the realism,it's what brings the sim to life,do away with it and it becomes just a game not a sim. Everyone can fly in a game,but to fly a sim is far more challenging,and personally it's why I purchased the COD. I hope your reading all of these threads Luthier you're customers are politely telling you something that is dear to their hearts.
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#10
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+1 Agree!
1. Realism should always be first priority. Each step away from realism should be an option where we can choose whether or not we want it in game. War was NOT fair, choose other means than dumbing down realism in case of gameplay balance. |
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